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Remove int2ptr cast in bevy_ptr::dangling_with_align and remove -Zmiri-permissive-provenance in CI A-Pointers Relating to Bevy pointer abstractions D-Unsafe Touches with unsafe code in some way P-Unsound A bug that results in undefined compiler behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#15311 opened Sep 19, 2024 by SkiFire13 Loading…
Allow to expect (adopted) A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#15301 opened Sep 19, 2024 by richchurcher Loading…
Add sprite and mesh alteration examples A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#15298 opened Sep 19, 2024 by richchurcher Loading…
Fix picking button presses A-Input Player input via keyboard, mouse, gamepad, and more A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#15293 opened Sep 19, 2024 by NthTensor Draft 0.15
UI Scrolling A-UI Graphical user interfaces, styles, layouts, and widgets C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#15291 opened Sep 18, 2024 by Piefayth Loading…
3 tasks done
Added Mesh::ATTRIBUTE_POSITION_2D (VertexFormat::Float32x2) A-Rendering Drawing game state to the screen C-Enhancement A new feature C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#15288 opened Sep 18, 2024 by brianreavis Loading…
Reduce memory usage in component fetches and change detection filters A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#15283 opened Sep 18, 2024 by ItsDoot Loading…
Allow animation clips to animate arbitrary properties. A-Animation Make things move and change over time C-Enhancement A new feature S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#15282 opened Sep 18, 2024 by pcwalton Loading… 0.15
Add core and alloc over std Lints A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#15281 opened Sep 18, 2024 by bushrat011899 Loading…
Reduce runtime panics through SystemParam validation A-ECS Entities, components, systems, and events C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Needs-Release-Note Work that should be called out in the blog due to impact C-Usability A simple quality-of-life change that makes Bevy easier to use D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#15276 opened Sep 17, 2024 by MiniaczQ Loading… 0.15
Allow a closure to be used as a required component default A-ECS Entities, components, systems, and events C-Needs-Release-Note Work that should be called out in the blog due to impact C-Usability A simple quality-of-life change that makes Bevy easier to use D-Macros Code that generates Rust code D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#15269 opened Sep 17, 2024 by fluffiac Loading…
Add ASCII art to custom mesh example (#15261) A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#15266 opened Sep 17, 2024 by Wcubed Loading…
conversions between change detection types A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#15263 opened Sep 17, 2024 by atornity Loading…
Fix transparent_window example on wayland A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#15262 opened Sep 17, 2024 by mahkoh Loading…
Update glam to 0.29, encase to 0.10. A-Math Fundamental domain-agnostic mathematical operations C-Dependencies A change to the crates that Bevy depends on S-Blocked This cannot move forward until something else changes
#15249 opened Sep 16, 2024 by targrub Loading…
bevy_reflect: Replace "value" terminology with "opaque" A-Reflection Runtime information about types C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Docs An addition or correction to our documentation C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Contentious There are nontrivial implications that should be thought through
#15240 opened Sep 15, 2024 by MrGVSV Loading…
Shadow Hierarchies (aka fragments/auxilary nodes) A-Hierarchy Parent-child entity hierarchies A-UI Graphical user interfaces, styles, layouts, and widgets C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Design This issue requires design work to think about how it would best be accomplished S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#15238 opened Sep 15, 2024 by villor Draft
1 of 4 tasks
AssetServer LoadState API consistency A-Assets Load files from disk to use for things like images, models, and sounds C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Enhancement A new feature C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#15237 opened Sep 15, 2024 by crvarner Queued
bevy_reflect: Add ReflectRef/ReflectMut/ReflectOwned convenience casting methods A-Reflection Runtime information about types C-Code-Quality A section of code that is hard to understand or change C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#15235 opened Sep 15, 2024 by MrGVSV Loading…
bevy_reflect: Add Function trait A-Reflection Runtime information about types C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#15205 opened Sep 14, 2024 by MrGVSV Loading… 0.15
box shadow A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Needs-Release-Note Work that should be called out in the blog due to impact D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Shaders This code uses GPU shader languages S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#15204 opened Sep 14, 2024 by ickshonpe Loading…
Fix bevy_picking sprite backend panic in out of bounds atlas index A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#15202 opened Sep 14, 2024 by s-puig Loading… 0.15
Add Transform Helper methods A-Transform Translations, rotations and scales C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#15200 opened Sep 14, 2024 by Bayslak Loading…
Add various methods to get reflected components from EntityRef & friends A-Reflection Runtime information about types C-Enhancement A new feature D-Unsafe Touches with unsafe code in some way S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#15199 opened Sep 14, 2024 by SkiFire13 Draft
Additive blending within animation graphs A-Animation Make things move and change over time A-Color Color spaces and color math C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Design This issue requires design work to think about how it would best be accomplished
#15198 opened Sep 14, 2024 by aecsocket Draft
4 of 7 tasks
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