Added Mesh::ATTRIBUTE_POSITION_2D (VertexFormat::Float32x2) #15288
+55
−8
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Objective / Solution
This PR introduces support for 2D meshes without a dummy
0.0
z value (for a bit of memory savings) via a new attribute:Mesh::ATTRIBUTE_POSITION_2D
.Testing
Migration Guide
To make any custom 2D vertex shaders work with
Float32x2
meshes, you'll want to use theVERTEX_POSITIONS_2D
flag like below. Note:VERTEX_POSITIONS
will still be defined (the two flags are not mutually exclusive).