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Issues list

Bevy render seems to be getting stuck on wgpu::SurfaceError::Outdated on linux while using glfw windowing backend C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#15312 opened Sep 19, 2024 by Jakkestt
Support KHR_texture_transform per texture A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Enhancement A new feature
#15310 opened Sep 19, 2024 by jf908
Move bevy_hierarchy back into bevy_ecs A-ECS Entities, components, systems, and events A-Hierarchy Parent-child entity hierarchies C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#15308 opened Sep 19, 2024 by alice-i-cecile
bevy_ui: Implement CSS-like calculations for Style API A-UI Graphical user interfaces, styles, layouts, and widgets C-Enhancement A new feature
#15307 opened Sep 19, 2024 by vveisard
Feature gate picking backends. A-Picking Pointing at and selecting objects of all sorts C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#15306 opened Sep 19, 2024 by brandon-reinhart 0.15
Reaname PluginGroupBuilder::add to push A-App Bevy apps and plugins C-Code-Quality A section of code that is hard to understand or change C-Usability A simple quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15305 opened Sep 19, 2024 by alice-i-cecile
Introduce NonEmptyQuery system param A-ECS Entities, components, systems, and events C-Enhancement A new feature X-Contentious There are nontrivial implications that should be thought through
#15302 opened Sep 19, 2024 by MiniaczQ
despawn_recursive causing Tracy error A-Diagnostics Logging, crash handling, error reporting and performance analysis A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#15299 opened Sep 19, 2024 by ConnorKnack
Only single Pointer<Click> when multiple hits against Pickable::should_block_lower:false A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior
#15290 opened Sep 18, 2024 by brandon-reinhart 0.15
UnsafeWorldCell::world_metadata is unsound given its safety contract A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Unsafe Touches with unsafe code in some way P-Unsound A bug that results in undefined compiler behavior S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15289 opened Sep 18, 2024 by Victoronz
Filtered lifecycle observers A-ECS Entities, components, systems, and events C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes X-Uncontroversial This work is generally agreed upon
#15287 opened Sep 18, 2024 by alice-i-cecile
Minimizing window in the irradiance_volume example causes a crash A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15285 opened Sep 18, 2024 by cryscan
Way to disable renderer for specific window. A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Enhancement A new feature S-Needs-Design This issue requires design work to think about how it would best be accomplished
#15278 opened Sep 17, 2024 by entropylost
Asset processing cannot be configured from code A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A simple quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished
#15277 opened Sep 17, 2024 by alice-i-cecile
Panic loading GLB file A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#15275 opened Sep 17, 2024 by viridia
I am getting a stack overflow error from loading too many animations at once A-Animation Make things move and change over time A-Assets Load files from disk to use for things like images, models, and sounds A-Tasks Tools for parallel and async work C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#15271 opened Sep 17, 2024 by victor7543
Move methods on Children that mutate to EntityCommands A-ECS Entities, components, systems, and events A-Hierarchy Parent-child entity hierarchies C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#15270 opened Sep 17, 2024 by ItsDoot
WindowResized events don't trigger A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#15268 opened Sep 17, 2024 by Pnoenix
Systems should be skipped if their resources cannot be fetched A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Controversial There is active debate or serious implications around merging this PR
#15265 opened Sep 17, 2024 by alice-i-cecile
Introduce QuerySingle<Q, F> family of system parameters A-ECS Entities, components, systems, and events C-Enhancement A new feature X-Contentious There are nontrivial implications that should be thought through
#15264 opened Sep 17, 2024 by MiniaczQ
Potentially confusing mistake in comment at 3d/generate_custom_mesh example A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#15261 opened Sep 17, 2024 by Oskuz
Extrudable not implemented for Polygons A-Math Fundamental domain-agnostic mathematical operations C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#15255 opened Sep 17, 2024 by AnjanaYEAH
GLTF error message could be more informative A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15252 opened Sep 16, 2024 by viridia
Add example demonstrating how to achieve cross-platform deterministic math A-Math Fundamental domain-agnostic mathematical operations C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15251 opened Sep 16, 2024 by alice-i-cecile
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