Releases: microsoft/DirectXTex
Releases · microsoft/DirectXTex
February 22, 2018
texconv
now supports reading Extended BMP files compressed using DXTn- Command-line tools now support some format name aliases like
DXT3
,RGBA
,BGRA
,FP16
, etc. in addition to truncatedDXGI_FORMAT_
values
February 9, 2018
- HDR (RGBE Radiance) file format reader updated to support
#?RGBE
signature - texconv: Added
-rotatecolor
and-nits
switches - texassemble: Added
merge
andgif
commands - texdiag: added
dumpdds
command
This version is also available on NuGet as version 2018.2.9
February 7, 2018
- Fixed bug with GPU BC7 encoding (mode 1, fixup 6)
- Updated for a few more VS 2017 warnings
- Code cleanup
December 13, 2017
- Updated for VS 2017 15.5 update warnings
- Support building library with
_XM_NO_XMVECTOR_OVERLOADS_
- Code cleanup
This version is also available on NuGet as version 2017.12.13
November 1, 2017
- VS 2017 updated for Windows 10 Fall Creators Update SDK (16299)
This version is also available on NuGet as version 2017.11.1
September 22, 2017
- Updated for VS 2017 15.3 update /permissive- changes
- WIC writer and ScreenGrab updated to use non-sRGB metadata for
PNG
- texassemble, texconv, texdiag: added
-flist
option
July 26, 2017
- Support for reading non-standard DDS files written by nVidia Texture Tools (NVTT)
- Fix for ComputeMSE when using
CMSE_IMAGE2_X2_BIAS
- Fix for WIC writer when codec target format requires a palette
- Code cleanup
April 24, 2017
- VS 2017 project updates
- Regenerated shaders using Windows 10 Creators Update SDK (15063)
- Updated D3DX12 internal copy to latest version
April 7, 2017
- VS 2017 updated for Windows Creators Update SDK (15063)
- texassemble:
-tonemap
switch - texconv:
-wicmulti
switch
January 31, 2017
- DirectX 12 versions of
IsSupported
,CreateTexture
(PrepareUpload
), andCaptureTexture
- Update to DirectX 11 version of
IsSupported
- WIC format 40bppCMYKAlpha should be converted to RGBA8 rather than RGBA16
- DDS support for L8A8 with bitcount 8 rather than 16
DXGI_FORMAT_R32G8X24_TYPELESS
andDXGI_FORMAT_R24G8_TYPELESS
should be IsDepthStencil formats- Updates to DDSTextureLoader, ScreenGrab, and WICTextureLoader
- Minor code cleanup
See this blog post