Skip to content

Releases: microsoft/DirectXTex

February 22, 2018

23 Feb 06:52
Compare
Choose a tag to compare
February 22, 2018 Pre-release
Pre-release
  • texconv now supports reading Extended BMP files compressed using DXTn
  • Command-line tools now support some format name aliases like DXT3, RGBA, BGRA, FP16, etc. in addition to truncated DXGI_FORMAT_ values

February 9, 2018

10 Feb 01:22
Compare
Choose a tag to compare
  • HDR (RGBE Radiance) file format reader updated to support #?RGBE signature
  • texconv: Added -rotatecolor and -nits switches
  • texassemble: Added merge and gif commands
  • texdiag: added dumpdds command

This version is also available on NuGet as version 2018.2.9

February 7, 2018

09 Feb 02:06
Compare
Choose a tag to compare
  • Fixed bug with GPU BC7 encoding (mode 1, fixup 6)
  • Updated for a few more VS 2017 warnings
  • Code cleanup

December 13, 2017

14 Dec 23:54
Compare
Choose a tag to compare
  • Updated for VS 2017 15.5 update warnings
  • Support building library with _XM_NO_XMVECTOR_OVERLOADS_
  • Code cleanup

This version is also available on NuGet as version 2017.12.13

November 1, 2017

02 Nov 02:55
Compare
Choose a tag to compare

September 22, 2017

22 Sep 22:10
Compare
Choose a tag to compare

July 26, 2017

27 Jul 01:27
Compare
Choose a tag to compare
  • Support for reading non-standard DDS files written by nVidia Texture Tools (NVTT)
  • Fix for ComputeMSE when using CMSE_IMAGE2_X2_BIAS
  • Fix for WIC writer when codec target format requires a palette
  • Code cleanup

April 24, 2017

25 Apr 06:24
Compare
Choose a tag to compare
  • VS 2017 project updates
  • Regenerated shaders using Windows 10 Creators Update SDK (15063)
  • Updated D3DX12 internal copy to latest version

April 7, 2017

08 Apr 06:12
Compare
Choose a tag to compare
  • VS 2017 updated for Windows Creators Update SDK (15063)
  • texassemble: -tonemap switch
  • texconv: -wicmulti switch

January 31, 2017

01 Feb 00:49
Compare
Choose a tag to compare
  • DirectX 12 versions of IsSupported, CreateTexture (PrepareUpload), and CaptureTexture
  • Update to DirectX 11 version of IsSupported
  • WIC format 40bppCMYKAlpha should be converted to RGBA8 rather than RGBA16
  • DDS support for L8A8 with bitcount 8 rather than 16
  • DXGI_FORMAT_R32G8X24_TYPELESS and DXGI_FORMAT_R24G8_TYPELESS should be IsDepthStencil formats
  • Updates to DDSTextureLoader, ScreenGrab, and WICTextureLoader
  • Minor code cleanup

See this blog post