Skip to content

Commit

Permalink
Update world.js
Browse files Browse the repository at this point in the history
  • Loading branch information
stanleyseow committed Aug 3, 2024
1 parent 4940c4e commit 3af980a
Showing 1 changed file with 1 addition and 5 deletions.
6 changes: 1 addition & 5 deletions phaser/Tiled-walk-run/world.js
Original file line number Diff line number Diff line change
Expand Up @@ -21,8 +21,6 @@ class world extends Phaser.Scene {
// Step 2
this.load.image("buildingIMG", "assets/Buildings32x32.png");
this.load.image("streetIMG", "assets/Street32x32.png");
this.load.image("pipoyaIMG", "assets/pipoya.png");
this.load.image("tuxmonIMG", "assets/tuxmon-32x32.png");

this.load.spritesheet("fire", "assets/fire.png", {
frameWidth: 40,
Expand All @@ -43,10 +41,8 @@ class world extends Phaser.Scene {
// 2nd parameter is key in Preload
let buildingTiles = map.addTilesetImage("Buildings32x32", "buildingIMG");
let streetTiles = map.addTilesetImage("Street32x32", "streetIMG");
let pipoyaTiles = map.addTilesetImage("pipoya", "pipoyaIMG");
let tuxmonTiles = map.addTilesetImage("tuxmon-32x32", "tuxmonIMG");

let tilesArray = [buildingTiles, streetTiles, pipoyaTiles, tuxmonTiles];
let tilesArray = [buildingTiles, streetTiles];

//Load in layers by layers
this.groundLayer = map.createLayer("ground Layer", tilesArray, 0, 0);
Expand Down

0 comments on commit 3af980a

Please sign in to comment.