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Releases: zen-mod/GME_AR

v1.2.2

06 Jul 14:17
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What's Changed

IMPROVED:

CHANGED:

FIXED:

Full Changelog: v1.2.1...v1.2.2

v1.2.1

16 Mar 21:12
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Odin's Game Master Additions got rebranded as Game Master Enhanced (GME). Moreover, it got updated for Reforger 1.1.0.34.

What's Changed

FIXED:

New Contributors

Full Changelog: v1.1.0...v1.2.1

v1.1.0

19 Jan 07:25
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  • Added saving/loading scenarios in MP for any PC client

v1.0.6 - Fixes for Reforger 1.0

17 Nov 18:49
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  • Removed implemention of placing mines for GM, as base-game now contain it
  • Fixed cycle waypoint for Reforger 1.0 release
  • Fixed disable damage vehicle attribute
  • Fixed layout of teleport to squadmate for Reforger 1.0
  • Fixed disable damage on units for Reforger 1.0

v1.0.5

13 Aug 19:42
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Features:

Added mines for Gamemaster to deploy directly (#20)
Toggle Visibility so Gamemaster can set units as invisible (#19)
Teleport to Squadmate context menu. Allows Gamemaster to right-click a unit and quickly teleport a player to a squadmate (#24)

Bugfixes:

Toggle Damage refactored to show in right menus for vehicles and characters, and now also work with any kind of damage source (#22)
Refactored addon structure to have custom top folder for best practices with addon compatibility (#21)

v1.0.4

12 Apr 22:16
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  • Removed delete all dead functionality as its built into reforger now
  • moved stance attribute to a per character basis to allow individual ai to change stance
  • added waypoint completion radius attribute

v1.0.2

05 Jun 11:45
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  • Renamed as CrowsZeusAdditions got merged with Achillite port for a common platform for future development

  • Added stance and formation attribute for AI groups

  • Added cycle waypoint so AI can repeat patrol paths

  • Added attribute showing AI Skill level. Unknown at this point if the AI behaviour trees in the engine are currently taking the skill-level into account.

  • Fixed issue with DeleteAllDead not working in Multiplayer.