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LSD-SLAM: Large-Scale Direct Monocular SLAM

LSD-SLAM is a novel approach to real-time monocular SLAM. It is fully direct (i.e. does not use keypoints / features) and creates large-scale, semi-dense maps in real-time on a laptop. For more information see http://vision.in.tum.de/lsdslam where you can also find the corresponding publications and Youtube videos, as well as some example-input datasets, and the generated output as rosbag or .ply point cloud.

Related Papers

  • LSD-SLAM: Large-Scale Direct Monocular SLAM, J. Engel, T. Schöps, D. Cremers, ECCV '14

  • Semi-Dense Visual Odometry for a Monocular Camera, J. Engel, J. Sturm, D. Cremers, ICCV '13

How to build from source

The lsd slam code requires c++11 features. Thus, it needs c++11 supported compiler to build the code from source.

Windows (requiring Visual Studio 2013)

For windows build, please follow instructions from Windows build

Android (requiring gcc4.7+)

TBA

Linux (requiring gcc4.7+)

TBA

License

LSD-SLAM is licensed under the GNU General Public License Version 3 (GPLv3), see http://www.gnu.org/licenses/gpl.html.

For commercial purposes, the original lsd slam authors also offer a professional version under different licencing terms.

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