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v0.71.272:

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@turanszkij turanszkij released this 05 Aug 10:43
· 524 commits to master since this release
79cd98c

Changelog since last release:

0.71.255:

  • added capsule/point and capsule/sphere intersection functions to lua bindings
  • character controller: fade out whole character when camera gets inside it
  • temporal AA frame reset fix (fixes startup crash on Vulkan when temporal AA is enabled)
  • fixed flickering grass issue on AMD graphics cards
  • physics fix: rigid bodies that are attached to parent will be detached at beginning of physics simulation
  • added support for 16-bit PNG loading and writing
  • terrain heightmap modifier will work with 16-bit PNG
  • editor:
    • terrain heightmap export will create 16-bit PNG to avoid major precision loss compared to 8-bit PNG
    • added depth of field refocus hotkey to the editor: Press C and click anywhere where you want to focus the camera (takes effect when camera aperture size is greater than zero and depth of field is enabled)
    • added dummy visualizers to editor: display a female or male dummy anywhere in the scene easily, this makes it easier to get a sense of scaling for objects. Access this from the top menu toolbar. The dummies are scaled like characters imported from Vroid studio.

0.71.272:

  • added support for Xbox Series X and S consoles
  • fixes for handling paths with unicode characters
  • fixes for AMD GPUs
  • Vulkan stability improvements (by @brakhane )
  • support for precompiled LUA scripts, greatly improves performance of script components in the scene
  • HDRi image import will be converted to lower precision float for memory saving
  • editor: added KHR_materials_emissive_strength GLTF extension
  • character controller: NPC will turn towards player when entering conversation