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v0.71.239

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@turanszkij turanszkij released this 05 Jul 06:30
· 570 commits to master since this release

Changelog since last release:

  • Impostors will be captured with MSAA which improves their transparency quality, and they will be block compressed into BC3 texture format.
  • Replaced random generators with one that is based on xorshift64*, which is deterministic across different compilers. This breaks compatibility with older version terrain generator settings.
  • Fixes for block compressing textures that contain dimensions that are not divisible by 4
  • Fixes for block compressing textures that contain dimensions that are not power of two (can result in reduced amount of mipmaps)
  • Hair particle shadow map rendering support (grass shadow map)
  • Hair particle camera bend (to improve the look of grass when looking from above)
  • BVH acceleration for mesh intersections on CPU (must enable BVH per mesh to use acceleration)
  • Fixed uncompressed transcoding of KTX2 and BASIS textures (by @jdswebb )
  • Added support for OpenImageDenoise 2.0 API (adds optional GPU denoiser for path tracing, lightmap baking)
  • Editor:
    • added drag and drop file handling (Windows only): drag model files, or scripts into the editor to open them
    • GLTF export improvements, terrain can be now exported (virtual texture will be baked into multiple smaller images)
    • Terrain blend map can be exported into image file (similar to heightmap export)
    • Light direction visualizer arrows