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Fully cross-platform VST2 plugin with a custom editor UI, written in Rust.

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ampli-Fe

ampli-Fe is a fully cross-platform VST2 plugin written in Rust. It works on Linux, macOS, Windows, without any conditionally compiled code.

It features a fully-customized editor UI with an interactive knob and corresponding numerical value readout.

ampli-Fe's code is well-documented and freely licensed - feel free to use it as a starting point for your next VST2 plugin*!

*Please note that VST2 has been deprecated. It may continue to work in some DAWs, but it is no longer recommended for new audio plugin development.

Functionality

Screenshot of ampli-Fe's custom editor UI

ampli-Fe is a VST2 effect plugin. It can be added to tracks within a Digital Audio Workstation, or DAW.

ampli-Fe has a single knob, that can be "turned" by clicking and dragging up or down. Turning the knob will multiply the track's playback volume by a configurable amount between 0 and 2. The current value of the knob is displayed on the UI as a reference.

Design overview

ampli-Fe was written to demonstrate usage of the vst_window crate for custom, cross-platform plugin interfaces, along with the excellent vst bindings for Rust. The graphics for the editor interface are drawn using wgpu.

For optimal thread-safety and performance, the plugin's functionality is split between three major components.

Plugin state management

The plugin_state module receives a subset of VST API events that can occur on both the UI thread and audio processing thread, and maintains the "ground-truth" representation of the plugin's customized parameters. It's used to coordinate parameter changes across the host DAW, audio processing logic, and editor interface. It uses thread-safe interior mutability to ensure that its managed memory is always consistent.

Digital signal processing

The dsp module processes incoming audio and returns it to the host DAW. It runs fully on the audio processing thread, and its parameters are updated from the plugin state via message passing to avoid performance-costly locking.

Editor interface

The editor module displays the plugin state visually and allows interactive editing of the plugin's parameters. It runs fully on the UI thread. While open, the editor subscribes to receive update messages from the plugin state, but it also has direct access to the plugin state to allow it to "push" changes to the rest of the plugin in real time.

Build instructions

Running cargo build --release will automatically compile the correct plugin for your current OS platform. The resulting plugin binary can be found in the target/release directory.

Once the plugin is compiled, you'll need to make it accessible to your DAW, which can vary by platform.

Linux

The shared object file target/release/libampli_fe.so can be copied directly to the user or system VST plugin directory. This directory may vary by distribution and host DAW, so be sure to check the documentation and settings for each.

macOS

macOS requires an extra step to "bundle" VST plugins. After compiling, run the included bundle_macos.sh script, which will generate and populate the ampli-Fe.vst directory. That directory can be copied directly to the user or system VST plugin directory, usually either ~/Library/Audio/Plug-Ins/VST/ or /Library/Audio/Plug-Ins/VST/.

Windows

The dynamic-link library file target/release/ampli_fe.dll can be copied directly to the dedicated VST plugin directory. This directory may vary by host DAW, so be sure to check its documentation and settings.

About the name

ampli-Fe provides a volume adjustment knob, and is written in the Rust programming language. Its name is a contraction of "amplify" (to increase volume) and "Fe" (the chemical symbol for iron, a natural component of rust).

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Fully cross-platform VST2 plugin with a custom editor UI, written in Rust.

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