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GameDB: Slightly bump up DMA rate for Chrono Cross
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Don't want to run it too slow, and the recent changes seem to allow us
to go to ~33 or so before it breaks.
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stenzek committed Aug 11, 2024
1 parent 0bb88cc commit 03aa5f5
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions data/resources/gamedb.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -25613,7 +25613,7 @@ SLPM-87395:
- ForceRecompilerICache
- DisableWidescreen
settings:
dmaMaxSliceTicks: 10 # Very sensitive to DMA timing, otherwise polygon flicker.
dmaMaxSliceTicks: 30 # Very sensitive to DMA timing, otherwise polygon flicker.
dmaHaltTicks: 100 # CPU needs to run significantly faster than DMA.
codes:
- SLPM-87395
Expand Down Expand Up @@ -25648,7 +25648,7 @@ SLPM-87396:
- ForceRecompilerICache
- DisableWidescreen
settings:
dmaMaxSliceTicks: 10 # Very sensitive to DMA timing, otherwise polygon flicker.
dmaMaxSliceTicks: 30 # Very sensitive to DMA timing, otherwise polygon flicker.
dmaHaltTicks: 100 # CPU needs to run significantly faster than DMA.
codes:
- SLPM-87396
Expand Down Expand Up @@ -25686,7 +25686,7 @@ SLUS-01041:
- ForceRecompilerICache
- DisableWidescreen
settings:
dmaMaxSliceTicks: 10 # Very sensitive to DMA timing, otherwise polygon flicker.
dmaMaxSliceTicks: 30 # Very sensitive to DMA timing, otherwise polygon flicker.
dmaHaltTicks: 100 # CPU needs to run significantly faster than DMA.
metadata:
publisher: "Squaresoft"
Expand Down Expand Up @@ -25718,7 +25718,7 @@ SLUS-01080:
- ForceRecompilerICache
- DisableWidescreen
settings:
dmaMaxSliceTicks: 10 # Very sensitive to DMA timing, otherwise polygon flicker.
dmaMaxSliceTicks: 30 # Very sensitive to DMA timing, otherwise polygon flicker.
dmaHaltTicks: 100 # CPU needs to run significantly faster than DMA.
metadata:
publisher: "Squaresoft"
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