Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

feat: Rigidbodies improvement #74

Merged
merged 5 commits into from
Jan 28, 2024

Conversation

Zac8668
Copy link
Collaborator

@Zac8668 Zac8668 commented Jan 28, 2024

This removes RotSprite, makes the chunk colliders geometry better, makes the chunk colliders loading/deloading better.
Also adds better dirty rects debug mode.

RotSprite was too slow for realtime stuff.
This also adds some new debug visualization.
@Zac8668 Zac8668 merged commit 4f95599 into spicylobstergames:main Jan 28, 2024
5 checks passed
@Zac8668 Zac8668 deleted the rigid-non-solid branch January 28, 2024 20:59
@Zac8668 Zac8668 restored the rigid-non-solid branch January 28, 2024 21:01
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant