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sonygod edited this page Dec 29, 2014 · 5 revisions
package ;
import luaxe.Lua;
import unityengine.*;
using Reflect;
using unityHelper.TypeCheck;
class Main 
{
	public static var mMain:Main;

	
	public var current:MonoBehaviour;
	public function new() {
		
		
	untyped __call__(SetMain, this);
	}
	@:keep	  function Awake() {
		
		
	
			trace("hello world!");
	}
	
	
	
	
public static function main()
	{
		
	mMain =	new Main();
	
	}
}
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