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Rotation Solver

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It's time to learn something new, this plugin will be available to this repo on the game version 7.0!

https://raw.githubusercontent.com/ArchiDog1998/DalamudPlugins/main/pluginmaster.json

Important

My friends have suggested not to make this plugin fully open source, so the base library will no longer be fully public.

If you want to see the source code, please support me in ko-fi and send me a private message on your GitHub mail!

Try the community version of Rotation Solver Reborn. Buy the dev version for $2 in ko-fi.

Brief

Analyses combat information in every frame and finds the best action.

This means almost all the information available in one frame in combat, including the status of all players in the party, the status of any hostile targets, skill cooldowns, the MP and HP of characters, the location of characters, casting status of the hostile target, combo, combat duration, player level, etc.

Then, it will highlight the best action on the hot bar, or help you to click on it.

It is designed for general combat, not for savage or ultimate. Use it carefully.

Compatibility

literally, Rotation Solver helps you to choose the target and then click the action. So any plugin that changes these will affect its decision.

NOTICE: It can't use with Block Targeting Treasure Hunt Enemies in Simple Tweaks.

I don't know why. I just used the GetIsTargetable Method in FFXIVClientStructs. If anybody knows why, please tell me.

Want to contribute?

  • Create a fork
  • Make your changes
  • Test the changes
  • Create a PR and point it to main

How to build

  • Build RotationSolver.SourceGenerators
  • Restart your IDE.
  • Build the whole solution!

Links

If you have any questions about usage, please check the Wiki.

The rotations definitions are here.

Crowdin

ko-fi

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Analyses combat information every frame and finds the best action.

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