Increment crate versions in prep for release #442
Merged
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Notably, this does not involve updating the reflection database like it normally does. This is because a recent change (see #439) caused Roblox to start serializing an
Int32
attribute by default onLighting
, which we don't want to write as a default. Since our patching mechanism doesn't let us patch inherited properties right now, we can't patch the default value forLighting.Attributes
and instead would have to patch it forInstance.Attributes
.While we need to fix that in the future, I don't think it's a huge deal right now to just not update the database in favor of getting a patch out soon(tm).