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Improve rbx_reflector
Roblox Studio automation and logging on macOS
#407
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Thanks for this. A long time ago I had the idea to use AppleScript to automatically save the defaults place, but I never got around to it. It's a bit of a weird language, and I'm glad I got the opportunity to dive into some of it here! 😄
A few comments:
Co-authored-by: Kenneth Loeffler <[email protected]>
Co-authored-by: Kenneth Loeffler <[email protected]>
Oh yeah 😅 I also updated the |
if game.Name ~= "defaults-place.rbxlx" then | ||
return | ||
end | ||
|
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Nice, this will help when Roblox Studio's "Reload plugins on file changed` setting is enabled
…rojo-rbx#407) This PR brings automatic place saving to macOS, so it now works exactly the same as on Windows. It also pipes the `stdout` and `stderr` streams to `null` to get rid of extreme verbosity on macOS. Lastly, it adds a check to the injected plugin so it won't run outside of the defaults place, which is useful when other Roblox Studio instances are open and Roblox Studio's "Reload plugins on file changed" setting is enabled.
This PR brings automatic place saving to macOS, so it now works exactly the same as on Windows. It also pipes the
stdout
andstderr
streams tonull
to get rid of extreme verbosity on macOS.Sequence.01.mp4