v1.10
If your entity has a wacky state that doesn't fit the active_state
option, you can now set guess_mode
to true
—enabling advanced AI† to guess whether the timer is active or idle!‡
That's all! There's not much else in this release, save for modificationss to the debug pane.
† Sorry; it's simply a few if statements
‡ As long as your entity does not rely on using the last-changed-time when computing time remaining.