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active

  • P - put a sphere at the center of the universe
  • P - ability to put multiple spheres anywhere
  • E - ability to move the camera
  • E - simple JSON level description and incorporate
  • ? - ability to move a sphere
  • ? - be able to move control focus to a sphere by clicking on it
  • ? - collision detection
  • E - optimize collision detection with many spheres, octree
  • ? - on collision, absorption

resources

http://threejsdoc.appspot.com/doc/index.html https://github.com/mrdoob/three.js/wiki/API-Reference

http://www.aerotwist.com/lab/getting-started-with-three-js/ http://aerotwist.com/tutorials/creating-particles-with-three-js/

http://www.chromeexperiments.com/globe http://www.hemispheregames.com/osmos/

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