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SVG parsing, transformations, and optimisation written in Rust

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Oxidised Vector Graphics

This project is an effort to improve the SVG tooling with browser-grade parsing, transforming, optimising, and linting.

Hopefully this project will be useful to some as a back-end applications competing with Adobe Illustrator or InkScape.

Features

The following is a high-level overview of planned features

  • SVG Transformer/Optimiser

    • Implement all built-in SVGO plugins
    • Implement all InkScape actions
    • Implement new optimisations
      • Non-destructively delete useless nodes
      • Crop partially visible paths
  • SVG linter

    • Implement all built-in svglint rules
  • NPX & NPM bindings

And maybe in the future???

  • Web frontend comparable to InkScape
  • TUI frontend

Progress

Please check out the following milestones to see how the project is tracking

SVGO Parity

Oxvg aims to be as close as possible to SVGO while providing a more consistent configuration system.

Functional Differences

  • Configuration Structure: To improve the simplicity of oxvg as a Rust program, the configuration structure is somewhat different. A migration tool will eventually be made to make switching over easier.
  • Doesn't support valueless attributes: Attributes formatted alike <svg attr /> is valid HTML but not XML. Because of oxvg's dependencies, invalid XML syntax is not supported and will be converted to <svg attr="" />.
  • Numerical cleanup: Unlike SVGO, we include d in the type of attributes that can be rounded

Building

This project is currently in very early development and doesn't have any distributions yet. You can run the project for yourself by doing the following

git clone [email protected]:noahbald/oxvg.git
cargo build --package oxvg
./target/debug/oxvg.exe --help

Goals

For me, this is a learning exercise, for others this may end up being a tool. These goals may be challenged as the project grows, but to me our goal is to

  • Write code that is easily understood by beginners to Rust
  • Focus on optimisation and quality

Architecture

This project will probably be shifted around a lot as the architecture is fleshed out. The following should ideally come to into place.

  • Break components of the tooling into workspaces
  • All public functions should have testing

Inspiration and Thanks

Thank you to the following projects for providing me inspiration to break into the tooling space.

  • oxc

Thank you to these high quality, open source projects on SVG tooling

  • SVGO
  • InkScape

Licensing

This project partially copies patterns from the following libraries

  • SVGO
  • oxc

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SVG parsing, transformations, and optimisation written in Rust

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