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Releases: naia-lib/naia

Release v0.23.0 !

17 Sep 23:12
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Merge pull request #198 from naia-lib/release/0.23.0

Release/0.23.0

Release 0.22.0 !

10 Jan 01:58
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v0.22.0

update versions of all crates to 0.22.0

Release v0.21.1 !

25 Aug 19:57
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Thank you to @anellie for the PR upping naia's bevy dependencies to 0.11 !

Release 0.21.0 !

23 Apr 23:26
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Refactors related to EntityProperty and Entity Relations:

  • Host no longer waits for remote Entities to spawn before sending Message EntityProperties containing a reference to them, they are just sent right away
  • Remote will keep Messages & Components buffered separately from the world until their required Entities are spawned
  • Addresses #119 ?

Other small changes:

  • The Bevy demo now uses default Bevy, which may resolve #156
  • Certain warning logs have been suppressed, which were only previously used for testing purposes. Their removal should give some peace of mind for people having issues like #160

Release v0.20.2 !

01 Apr 22:03
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  • naia_client_socket::PacketSender trait now requires PacketSenderClone, to match naia_server_socket
  • naia_client_socket: update webrtc_unreliable_client dependency
  • naia_derive: Message trait derive expanded to handle many other types

Release 0.20.1 !

23 Mar 20:07
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  • Macroquad and Bevy demos show a sample implementation of interpolation
  • Fixed some timing edge cases related to interpolation

Release 0.20.0 !

20 Mar 03:18
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  • naia and it's adapter crates are now transport-layer-agnostic!
  • includes feature-gated transport implementations for WebRTC (via naia-socket) and UDP
  • 3rd parties can implement their own transport mechanism be implementing a Socket trait
  • hecs upgraded to 0.10

Release 0.19.0 !

10 Mar 21:05
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Changelist:

  • Upgrade to Bevy 0.10 for related adapter crates
  • Implemented Client-authoritative Entities
  • Improved Bevy adapter API

Release 0.18.0 !

28 Feb 22:23
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This release implements Message Fragmentation over Reliable Message Channels. The maximum Message size is now ~500 MB.

Release 0.17.0 !

01 Mar 03:31
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  • This release is mostly an internal refactor although some APIs have changed.
  • Tick/Time synchronization has been completely re-written, and now the Server & Client clocks should be within 1 milliseconds of eachother.
  • Another major change is that the synchronization will be resilient to the Server app is running slower than intended. Client time should slow down and speed up seamlessly with the Server.
  • Now the Client/Server has a new step in the handshake process which allows them to collect network stats and get in sync before returning a Connect Event and giving control to your app.
    -Sending and receiving messages on a TickBufferedChannel now requires a new API so that the app can specify with which Tick the message should be associated. Now use Client.send_tick_buffered_message(tick, message) and Server.receive_tick_buffered_messages(tick) for TickBuffered channels.
  • The API now recognizes that there are two moments in time the Client must be aware of: the authoritative time of the Server, and the time of the Client which is predicted forward into the future. Therefore now there are Client.client_tick(), Client.client_interpolation(), Client.server_tick(), and Client.server_interpolation() methods for use.
  • In the Bevy adapter crates now, instead of the strange conditional Tick stage, there is a Tick event which is triggered from an EventReader like the other Bevy events.