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Localization Updates - builtin glyphs (ONLY) (#17458)
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(partially cherry picked from commit 9f7032a)
Service-Card-Id: 92889853
Service-Version: 1.21
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consvc authored and DHowett committed Jun 24, 2024
1 parent 846a8aa commit 2a15717
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Wenn diese Option aktiviert ist, zeichnet das Terminal benutzerdefinierte Glyphen für Blockelement- und Feldzeichnungszeichen, anstatt die Schriftart zu verwenden. Dieses Feature ist nicht verfügbar, wenn Direct2D als Grafik-API verwendet wird.</value>
<value>Wenn diese Option aktiviert ist, zeichnet das Terminal benutzerdefinierte Glyphen für Blockelement- und Rahmenelementzeichen, anstatt die Schriftart zu verwenden.</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Cuando está habilitado, el terminal dibuja glifos personalizados para los caracteres de dibujo de elementos de bloque y cuadros, en lugar de usar la fuente. Esta característica no está disponible cuando se usa Direct2D como API de gráficos.</value>
<value>Cuando está habilitado, el terminal dibuja glifos personalizados para los caracteres de dibujo de elementos de bloque y cuadros, en lugar de usar la fuente.</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Lorsque cette option est activée, le terminal dessine des glyphes personnalisés pour les éléments de bloc et les caractères de dessin de boîte au lieu dutiliser la police. Cette fonctionnalité n’est pas disponible lors de l’utilisation de Direct2D comme API Graphics.</value>
<value>Lorsque cette option est activée, le terminal trace des glyphes personnalisés pour les éléments de bloc et pour les caractères de dessin de boîte au lieu d'utiliser la police de caractère.</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Se abilitata, il terminale disegna glifi personalizzati per i caratteri di disegno a blocchi di elementi e caselle anziché usare il tipo di carattere. Questa funzionalità non è disponibile quando si usa Direct2D come API grafica.</value>
<value>Se abilitato, il terminale disegna glifi personalizzati per i caratteri di disegno a blocchi di elementi e caselle anziché usare il tipo di carattere.</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>有効にすると、ターミナルは、フォントを使用する代わりに、ブロック要素とボックス描画文字のカスタム グリフを描画します。グラフィックス API として Direct2D を使用している場合、この機能は使用できません。</value>
<value>有効にすると、ターミナルは、フォントを使用する代わりに、ブロック要素とボックス描画文字のカスタム グリフを描画します。</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>사용하도록 설정하면 터미널은 글꼴을 사용하는 대신 블록 요소 및 상자 그리기 문자에 대한 사용자 지정 문자 모양을 그립니다. Direct2D를 그래픽 API로 사용할 때는 이 기능을 사용할 수 없습니다.</value>
<value>사용하도록 설정하면 터미널은 글꼴을 사용하는 대신 블록 요소 및 상자 그리기 문자에 대한 사용자 지정 문자 모양을 그립니다.</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Quando habilitado, o terminal desenha glifos personalizados para caracteres de desenho de elemento de bloco e caixa em vez de usar a fonte. Esse recurso não está disponível ao usar o Direct2D como a API de Gráficos.</value>
<value>Quando habilitado, o terminal desenha glifos personalizados para elementos de bloco e caracteres de desenho de caixa em vez de usar a fonte.</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Ẅħĕň еņªъℓёð, тћз τēгмïπдℓ ðѓáшş çύšτом ģļўφħѕ ƒǿя ъĺôсĸ éℓêm℮ήŧ àñð ъο× ðгдωΐπĝ čћдŗąςŧέѓś ìπŝţėãđ ŏƒ ũŝіⁿğ ťћę ƒбηŧ. Ţћιş ƒзаτџŕè ίš úπâνάίļǻвĺз ẅнέи μşιńĝ Ďΐґеčт2Ď άѕ тħë Ĝяãрнĩςŝ ÃРÌ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</value>
<value>Ẅħĕň еņªъℓёð, тћз τēгмïπдℓ ðѓáшş çύšτом ģļўφħѕ ƒǿя ъĺôсĸ éℓêm℮ήŧ àñð ъο× ðгдωΐπĝ čћдŗąςŧέѓś ìπŝţėãđ ŏƒ ũŝіⁿğ ťћę ƒбηŧ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Ẅħĕň еņªъℓёð, тћз τēгмïπдℓ ðѓáшş çύšτом ģļўφħѕ ƒǿя ъĺôсĸ éℓêm℮ήŧ àñð ъο× ðгдωΐπĝ čћдŗąςŧέѓś ìπŝţėãđ ŏƒ ũŝіⁿğ ťћę ƒбηŧ. Ţћιş ƒзаτџŕè ίš úπâνάίļǻвĺз ẅнέи μşιńĝ Ďΐґеčт2Ď άѕ тħë Ĝяãрнĩςŝ ÃРÌ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</value>
<value>Ẅħĕň еņªъℓёð, тћз τēгмïπдℓ ðѓáшş çύšτом ģļўφħѕ ƒǿя ъĺôсĸ éℓêm℮ήŧ àñð ъο× ðгдωΐπĝ čћдŗąςŧέѓś ìπŝţėãđ ŏƒ ũŝіⁿğ ťћę ƒбηŧ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Ẅħĕň еņªъℓёð, тћз τēгмïπдℓ ðѓáшş çύšτом ģļўφħѕ ƒǿя ъĺôсĸ éℓêm℮ήŧ àñð ъο× ðгдωΐπĝ čћдŗąςŧέѓś ìπŝţėãđ ŏƒ ũŝіⁿğ ťћę ƒбηŧ. Ţћιş ƒзаτџŕè ίš úπâνάίļǻвĺз ẅнέи μşιńĝ Ďΐґеčт2Ď άѕ тħë Ĝяãрнĩςŝ ÃРÌ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</value>
<value>Ẅħĕň еņªъℓёð, тћз τēгмïπдℓ ðѓáшş çύšτом ģļўφħѕ ƒǿя ъĺôсĸ éℓêm℮ήŧ àñð ъο× ðгдωΐπĝ čћдŗąςŧέѓś ìπŝţėãđ ŏƒ ũŝіⁿğ ťћę ƒбηŧ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Если этот параметр включен, терминал рисует собственные глифы для элементов блока и символов рисования прямоугольников вместо использования шрифта. Эта функция недоступна при использовании Direct2D в качестве API графики.</value>
<value>Если этот параметр включен, терминал рисует собственные глифы для элементов блока и символов рисования прямоугольников вместо использования шрифта.</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>启用后,终端会使用自定义字形来绘制块元素和框线绘图字符,而不是使用字体。使用 Direct2D 作为图形 API 时,此功能不可用。</value>
<value>启用后,终端会使用自定义字形来绘制块元素和框线绘图字符,而不是使用字体。</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>啟用時,終端機會為區塊元素和方塊繪圖字元繪製自訂字符,而非使用字型。此功能無法在使用 Direct2D 做為圖形 API 時使用。</value>
<value>啟用時,終端機會為區塊元素和方塊繪圖字元繪製自訂字符,而非使用字型。</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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