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June 22, 2012

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@walbourn walbourn released this 14 Apr 19:44
· 1064 commits to main since this release
  • Moved to using XNA Math 2.05 instead of XNA Math 2.04 for USE_XNAMATH builds
  • Fixed BGR vs. RGB color channel swizzle problem with 24bpp legacy .DDS files in DirectXTex
  • Update to DirectXTex WIC and WICTextureLoader for additional 96bpp float format handling on Windows 8