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July 3, 2018
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walbourn committed Jul 4, 2018
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2 changes: 1 addition & 1 deletion .nuget/directxtex_desktop_2015.nuspec
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<description>This version is for Windows desktop applications using Visual Studio 2015 Update 3 or Visual Studio 2017.

DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the May 31, 2018 release on GitHub.</releaseNotes>
<releaseNotes>Matches the July 3, 2018 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<iconUrl>https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg</iconUrl>
<licenseUrl>http://opensource.org/licenses/MIT</licenseUrl>
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2 changes: 1 addition & 1 deletion .nuget/directxtex_uwp.nuspec
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<description>This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2015 Update 3 or Visual Studio 2017.

DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the May 31, 2018 release on GitHub.</releaseNotes>
<releaseNotes>Matches the July 3, 2018 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<iconUrl>https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg</iconUrl>
<licenseUrl>http://opensource.org/licenses/MIT</licenseUrl>
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8 changes: 7 additions & 1 deletion ReadMe.txt
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Copyright (c) Microsoft Corporation. All rights reserved.

May 31, 2018
July 3, 2018

This package contains DirectXTex, a shared source library for reading and writing DDS
files, and performing various texture content processing operations including
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------------------------------------
RELEASE HISTORY

July 3, 2018
BC7 CPU codec fix for 3subsets/-bcmax and minor optimization
BC7 GPU codec quantize fix and pbit optimization
BC6H CPU codec bounds checking fix
Code and project cleanup

May 31, 2018
Fix for IsAlphaAllOpaque for 'near opaque' values
VS 2017 updated for Windows 10 April 2018 Update SDK (17134)
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