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DirectXTex: December 24, 2013 release
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walbourn_cp authored and walbourn_cp committed Dec 24, 2013
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14 changes: 10 additions & 4 deletions ReadMe.txt
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Expand Up @@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)

Copyright (c) Microsoft Corporation. All rights reserved.

October 21, 2013
December 24, 2013

This package contains DirectXTex, a shared source library for reading and writing DDS
files, and performing various texture content processing operations including
Expand All @@ -14,9 +14,9 @@ writer since this image file format is commonly used for texture content process
but is not currently supported by a built-in WIC codec.

The source is written for Visual Studio 2010, 2012, or 2013. It is recommended that you
make use of the Windows 8.x SDK and Windows 7 Service Pack 1 or later.
make use of the Windows 8.1 SDK and Windows 7 Service Pack 1 or later.

Details on using the Windows 8.x SDK with VS 2010 are described on the Visual C++ Team Blog:
Details on using the Windows 8.1 SDK with VS 2010 are described on the Visual C++ Team Blog:
<http://blogs.msdn.com/b/vcblog/archive/2012/11/23/using-the-windows-8-sdk-with-visual-studio-2010-configuring-multiple-projects.aspx>

DDSTextureLoader\
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XNAMath\
This contains a copy of XNA Math version 2.05, which is an updated version of the library. This is
required if building content with USE_XNAMATH. This is only needed for the VS 2010 project that
does not use the Windows SDK 8.0 instead. For details see
does not use the Windows SDK 8.x instead. For details see
<http://blogs.msdn.com/b/chuckw/archive/2012/06/22/xna-math-version-2-05-smoothing-the-transition-to-directxmath.aspx>

All content and source code for this package except XNA Math are bound to the Microsoft Public License (Ms-PL)
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------------------------------------
RELEASE HISTORY

December 24, 2013
texconv updated with -fl and -pow2 command-line switches
Fixed bug in Resize when doing custom filtering which occurred when exactly doubling the image size
Added move operators to ScratchImage and Blob classes
Xbox One platform support

October 21, 2013
Updated for Visual Studio 2013 and Windows 8.1 SDK RTM
PremultiplyAlpha updated with new 'flags' parameter and to use sRGB correct blending
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