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Simple abbreviations for working with math types in Unity in a pithy way: terse constructors, vector swizzling, short/readable extension methods, etc.

Clever pull-requests welcome. The only "rule" is to keep everything as pure static functions.


This is free and unencumbered software released into the public domain.

Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means.

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Handy Abbreviations for Unity

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