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An open-source implementation of library for reading CASC storages from Blizzard games since 2014

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CascLib

CascLib is an open-source implementation of library for reading Blizzard's CASC storages since 2014.

For API documentation, refer to http://www.zezula.net/en/casc/casclib.html .

Using CascLib on Linux (generic cmake build)

  • cmake -L CMakeLists.txt
  • make

Using CascLib as shared library in Debian/Ubuntu (build packages)

  • dpkg-buildpackage -us -uc
  • cd ..
  • sudo dpkg -i libcasc1_3.2_amd64.deb libcasc-dev_3.2_amd64.deb

Using CascLib as static library in Windows

  1. Clone the CascLib repository into a local folder:

    git clone https://github.com/ladislav-zezula/CascLib.git

  2. Open one of the solution files in Microsoft Visual Studio

    • CascLib_vs17.sln for Visual Studio 2017
    • CascLib_vs15.sln for Visual Studio 2015
    • CascLib_vs08.sln for Visual Studio 2008
  3. Select Build / Batch Build and select all CascLib build configurations. Do a full build. The result LIB files for each platform are in .\bin\CascLib\Win32 and .\bin\CascLib\x64. The following build configurations are available:

    • DebugAD\CascLibDAD.lib (Debug Ansi version with dynamic CRT library)
    • DebugAS\CascLibDAS.lib (Debug Ansi version with static CRT library)
    • DebugUD\CascLibDUD.lib (Debug Unicode version with dynamic CRT library)
    • DebugUS\CascLibDUS.lib (Debug Unicode version with static CRT library)
    • ReleaseAD\CascLibRAD.lib (Release Ansi version with dynamic CRT library)
    • ReleaseAS\CascLibRAS.lib (Release Ansi version with static CRT library)
    • ReleaseUD\CascLibRUD.lib (Release Unicode version with dynamic CRT library)
    • ReleaseUS\CascLibRUS.lib (Release Unicode version with static CRT library)
  4. After the build is done, put all 32-bit LIBs to a library directory (e.g. lib32) and all 64-bit LIBs into another directory (e.g. lib64)

  5. Include CascLib.h in your project. CascLib.h will automatically select the required LIB file, depending on your project settings.

  6. Build your project.

Using CascLib as DLL in Windows

  1. Clone the CascLib repository into a local folder:

    git clone https://github.com/ladislav-zezula/CascLib.git

  2. Open one of the solution files in Microsoft Visual Studio

    • CascLib_vs17.sln for Visual Studio 2017
    • CascLib_vs15.sln for Visual Studio 2015
    • CascLib_vs08.sln for Visual Studio 2008
  3. Select Build / Batch Build and check all CascLib_dll Release configurations. Do a full build. The result DLL and LIB files for Win32 and x64 platforms are in:

    • .\bin\CascLib_dll\Win32\Release (32-bit build)
    • .\bin\CascLib_dll\x64\Release (64-bit build)
  4. Include CascLib.h and add CascLib.lib to your project and build it.

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An open-source implementation of library for reading CASC storages from Blizzard games since 2014

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