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Added New Game: Ping pong #5036

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Aug 1, 2024
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34 changes: 34 additions & 0 deletions Games/Ping_Pong/README.md
Original file line number Diff line number Diff line change
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# **Ping_Pong**

---

<br>

## **Description 📃**

- Dive into the classic game of Ping Pong with our interactive web-based version, designed using HTML, CSS, and JavaScript. This game features a straightforward and intuitive interface where players can enjoy a fast-paced, two-player experience.



## **Functionalities 🎮**

The game simulates a realistic ping pong match with smooth paddle and ball physics, offering an engaging experience that mimics the feel of playing on a physical table.

<br>

## **How to play? 🕹️**

1. Start the game.
2. Player1 uses the AWSD keys to control is paddle while Player2 uses up,down,left,right keys to control his paddle
3. Both players need to defend their goals and score in other's goal.
4. The player with the most points wins.


<br>

## **Screenshots 📸**

![image](https://github.com/AaryanManghnani/GameZone/blob/Ping_Pong/assets/images/Ping_Pong.png)



21 changes: 21 additions & 0 deletions Games/Ping_Pong/index.html
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<!DOCTYPE html>
<html>

<head>
<title>Ping Pong Game</title>
<link rel="stylesheet" type="text/css" href="./style.css">
</head>

<body>
<div id="game">
<div id="board">
<div class="divider"></div>
</div>
<div id="paddle-left"></div>
<div id="paddle-right"></div>
<div id="ball"></div>
</div>
<script src="./script.js"></script>
</body>

</html>
78 changes: 78 additions & 0 deletions Games/Ping_Pong/script.js
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var ball = document.getElementById("ball");
var paddleLeft = document.getElementById("paddle-left");
var paddleRight = document.getElementById("paddle-right");
var game = document.getElementById("game");
var ballX = 250;
var ballY = 150;
var xSpeed = 2;
var ySpeed = 2;
var ballSpeed = 10;
var paddleSpeed = 20;
var paddleTopBoundary = 0;
var paddleBottomBoundary = game.clientHeight - paddleLeft.clientHeight;
var paddleLeftInitialX = 0;
var paddleLeftInitialY = (game.clientHeight - paddleLeft.clientHeight) / 2;
var paddleRightInitialX = game.clientWidth - paddleRight.clientWidth;
var paddleRightInitialY = (game.clientHeight - paddleRight.clientHeight) / 2;


paddleLeft.style.left = paddleLeftInitialX + "px";
paddleLeft.style.top = paddleLeftInitialY + "px";
paddleRight.style.left = paddleRightInitialX + "px";
paddleRight.style.top = paddleRightInitialY + "px";



document.addEventListener("keydown", function (e) {
if (e.keyCode === 38) {
var top = paddleRight.offsetTop;
if (top > paddleTopBoundary) {
paddleRight.style.top = top - paddleSpeed + "px";
}
} else if (e.keyCode === 40) {
var top = paddleRight.offsetTop;
if (top < paddleBottomBoundary) {
paddleRight.style.top = top + paddleSpeed + "px";
}
} else if (e.keyCode === 87) {
var top = paddleLeft.offsetTop;
if (top > paddleTopBoundary) {
paddleLeft.style.top = top - paddleSpeed + "px";
}
} else if (e.keyCode === 83) {
var top = paddleLeft.offsetTop;
if (top < paddleBottomBoundary) {
paddleLeft.style.top = top + paddleSpeed + "px";
}
}
});


function moveBall() {
ballX += xSpeed;
ballY += ySpeed;

if (ballX + 10 > game.clientWidth || ballX < 0) {
xSpeed = -xSpeed;
}

if (ballY + 10 > game.clientHeight || ballY < 0) {
ySpeed = -ySpeed;
}

if (ballX < paddleLeft.clientWidth && ballY > paddleLeft.offsetTop && ballY < paddleLeft.offsetTop + paddleLeft.clientHeight) {
xSpeed = -xSpeed;
}

if (ballX + 10 > game.clientWidth - paddleRight.clientWidth && ballY > paddleRight.offsetTop && ballY < paddleRight.offsetTop + paddleRight.clientHeight) {
xSpeed = -xSpeed;
}

ball.style.left = ballX + "px";
ball.style.top = ballY + "px";

setTimeout(moveBall, ballSpeed);
}

moveBall();

47 changes: 47 additions & 0 deletions Games/Ping_Pong/style.css
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#game {
width: 500px;
height: 300px;
margin: 50px auto;
border: 1px solid black;
position: relative;
}

.divider {
width: 2px;
height: 100%;
position: absolute;
left: 50%;
background: black;
transform: translateX(-50%);
}


#board {
width: 100%;
height: 100%;
background: white;
}

#paddle-left, #paddle-right {
width: 10px;
height: 50px;
position: absolute;
background: black;
}

#paddle-left {
left: 0;
}

#paddle-right {
right: 0;
}


#ball {
width: 10px;
height: 10px;
position: absolute;
background: red;
border-radius: 50%;
}
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -822,7 +822,7 @@ This repository also provides one such platforms where contributers come over an
| [Cosmic_Blast](https://github.com/kunjgit/GameZone/tree/main/Games/Cosmic_Blast) |
|[Mole](https://github.com/taneeshaa15/GameZone/tree/main/Games/Mole)|
|[Pottery-Game](https://github.com/kunjgit/GameZone/tree/main/Games/Pottery-Game)|

|[Ping_Pong](https://github.com/AaryanManghnani/GameZone/tree/Ping_Pong/Games/Ping_Pong)
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Chane name of the repo to kunjgit instead of your repo name

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refer other entries for the format

| [Typing_Test](https://github.com/kunjgit/GameZone/tree/main/Games/Typing_Test) |

|[Wheel_of_Fortunes](https://github.com/Saipradyumnagoud/GameZone/tree/main/Games/Wheel_of_Fortunes)|
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