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chore(deps): update rust crate ractor to 0.11 #264

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@renovate renovate bot commented Jul 29, 2024

This PR contains the following updates:

Package Type Update Change
ractor dependencies minor 0.9 -> 0.11

Release Notes

slawlor/ractor (ractor)

v0.11.0

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Ractor V0.11.0 is released!

This is a major API break since we're deprecating actor monitors. Having not found a reasonable use-case for them, we've experienced that utilizing DashMap's for every actor is causing a large memory hit (~34kb/actor). In an effort to support higher-actor count services, this is a significant amount of memory utilization.

By removing the DashMap's and having just a single HashMap for the supervision tree, this can save us a significant amount of memory.

However removing monitors is an API break.

This also has a ~50-60% increase in actor spawning performance.

See #​260 FMI

v0.10.4

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Ractor v0.10.4 is released!

This release primarily includes a fix for post_stop where we were not waiting the proper time in the actor lifecycle before notifying listeners that the actor had exited. It should only be notified after post_stop is completed.

Issue: #​254

Edit: re-publishing this tag with a small cargo tweak with valid category slugs

v0.10.3

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Ractor v0.10.3 is released!

  • Fixed #​240
  • Exposed some crate-only properties so they're available for users wanting to implement Router or Queue traits themselves.

Changelog

Full changelog: slawlor/ractor@v0.10.2...v0.10.3

v0.10.2

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More missed documentation updates (whoops!)

v0.10.1

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Ractor v0.10.1 is released

  • Updates defunct docs that were missed with the 0.10.0 release

Changelog

Full changelog: slawlor/ractor@v0.10.0...v0.10.1

v0.10.0

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Ractor Version 0.10.0 is now released!

This is a significant API break with a few points in ractor.

Code cleanup

First is the resolution of #​164 which required renaming a few enumeration variants in (SpawnErr, ActorErr, and SupervisionEvent). These are to better match current functionality (instead of Panic variants they're now Failed variants) as actors can't only fail on panic (which was the original design).

Factories

Secondly is a major rewrite of Factorys to support trait-based insertion of routing and queuing logic. This

  1. minimizes dependence on non-used generics (i.e. requiring a priority implementation even though no priority used)
  2. Adds functionality (dynamic worker pool, dynamic queueing depth, more discard functionality for shedding newest or oldest jobs, factory lifecycle hooks, etc)
  3. Increases performance by minimizing clones for some types (since Box'd types aren't needed for Sync safe structures, so they've been moved to Arc.

See the full details and changes in #​237

Changelog

Full changelog: slawlor/ractor@v0.9.8...v0.10.0


Configuration

📅 Schedule: Branch creation - "before 6am on Monday" (UTC), Automerge - At any time (no schedule defined).

🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.

Rebasing: Whenever PR is behind base branch, or you tick the rebase/retry checkbox.

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This PR was generated by Mend Renovate. View the repository job log.

@renovate renovate bot force-pushed the renovate/ractor-0.x branch 7 times, most recently from aebd265 to 726039d Compare August 7, 2024 21:38
@renovate renovate bot force-pushed the renovate/ractor-0.x branch 6 times, most recently from 01748f3 to 7cef8b8 Compare August 14, 2024 15:42
@renovate renovate bot force-pushed the renovate/ractor-0.x branch 9 times, most recently from 961dae1 to 336d556 Compare August 26, 2024 16:01
@renovate renovate bot force-pushed the renovate/ractor-0.x branch 7 times, most recently from b1b492e to 606c7fb Compare September 20, 2024 22:54
@renovate renovate bot changed the title chore(deps): update rust crate ractor to 0.10 chore(deps): update rust crate ractor to 0.11 Sep 21, 2024
@renovate renovate bot force-pushed the renovate/ractor-0.x branch 4 times, most recently from 7e9cc90 to 672df97 Compare October 1, 2024 20:59
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