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fix warnings
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goaaats committed Jul 23, 2024
1 parent f0ef73f commit 4d0ab8e
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Showing 3 changed files with 2 additions and 3 deletions.
2 changes: 1 addition & 1 deletion Dalamud/Game/ClientState/JobGauge/Types/NINGauge.cs
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ internal NINGauge(IntPtr address)
public byte Ninki => this.Struct->Ninki;

/// <summary>
/// Gets the current charges for Kazematoi
/// Gets the current charges for Kazematoi.
/// </summary>
public byte Kazematoi => this.Struct->Kazematoi;
}
1 change: 1 addition & 0 deletions Dalamud/Game/Gui/NamePlate/NamePlateQuotedParts.cs
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@ namespace Dalamud.Game.Gui.NamePlate;
/// A part builder for constructing and setting quoted nameplate fields (i.e. free company tag and title).
/// </summary>
/// <param name="field">The field type which should be set.</param>
/// <param name="isFreeCompany">Whether or not this is a Free Company part.</param>
/// <remarks>
/// This class works as a lazy writer initialized with empty parts, where an empty part signifies no change should be
/// performed. Only after all handler processing is complete does it write out any parts which were set to the
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2 changes: 0 additions & 2 deletions Dalamud/Interface/Internal/UiDebug.cs
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Expand Up @@ -311,8 +311,6 @@ static void PrintTextureInfo(AtkUldPartsList* partsList, uint partId)
}
}



private void PrintComponentNode(AtkResNode* node, string treePrefix)
{
var compNode = (AtkComponentNode*)node;
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