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discovery-swarm-webrtc

Build Status JavaScript Style Guide

discovery-swarm for webrtc

force-graph

This module provides a "similar" API to discovery-swarm but for WebRTC connections.

It has a few differences to discovery-swarm:

  • It needs a signaling server. We give you one.
  • It uses mmst to minimize the connections. Check the example.
  • join and leave only accepts Buffers.
  • leave and close accepts a callback argument or returns a Promise.

Install

$ npm install @geut/discovery-swarm-webrtc

Usage

Server

You can run your own signal server by running:

$ discovery-swarm-webrtc --port=4000

Public Servers

  • wss://geut-webrtc-signal-v3.glitch.me
  • wss://geut-webrtc-signal-v3.herokuapp.com

Deploy to Heroku

Deploy

Client

const crypto = require('crypto')
const swarm = require('@geut/discovery-swarm-webrtc')

const sw = swarm({
  bootstrap: ['ws://localhost:4000']
})

const topic = crypto.createHash('sha256')
  .update('my-discovery-swarm-topic')
  .digest()

sw.join(topic)

sw.on('connection', peer => {
  // connected
})

API

const sw = swarm(opts)

Creates a new Swarm.

opts include:

{
  id: crypto.randomBytes(32), // peer-id for user
  bootstrap: [string], // urls to your websocket endpoints
  stream: (info) => stream, // stream to replicate across peers
  simplePeer: {}, // options for the simplePeer instances,
  maxPeers: 5, // max connections by peer
  timeout: 15 * 1000, // defines the time to wait to establish a connection
}

sw.join(Buffer)

Join a specific channel. We use behind it simple-signal + simple-peer.

const promise = sw.leave(Buffer)

Leave from specific channel. Destroy all the connections and leave the channel.

const promise = sw.close([callback])

Close the entire swarm. Destroy all the connections and disconnect from the signal.

const arrayOfPeers = sw.getPeers([channel])

Returns the list of connected peers for a specific channel.

Channel is optional, if you don't pass it you get the entire list of peers.

sw.connect(channel: Buffer, peerId: Buffer) -> Promise<SimplePeer>

Connect directly to a specific peer.

Events

sw.on('handshaking', function(connection, info) { ... })

Emitted when you've connected to a peer and are now initializing the connection's session. Info is an object that contains information about the connection.

info include:

{
  id: Buffer // the remote peer's peer-id.
  channel: Buffer // the channel this connection was initiated on.
  initiator: Boolean // whether we initiated the connection or someone else did
}

sw.on('connection', function(connection, info) { ... })

Emitted when you have fully connected to another peer. Info is an object that contains info about the connection.

sw.on('connection-closed', function(connection, info) { ... })

Emitted when you've disconnected from a peer. Info is an object that contains info about the connection.

sw.on('leave', function(channel) { ... })

Emitted when you left a channel.

sw.on('close', function() { ... })

Emitted when the swarm was closed.

sw.on('candidates-updated', function(channel, candidates) { ... })

Emitted when the candidates peer for a specific channel was updated. candidates is an array of Buffer id.

Issues

🐛 If you found an issue we encourage you to report it on github. Please specify your OS and the actions to reproduce it.

Contributing

đŸ‘„ Ideas and contributions to the project are welcome. You must follow this guideline.

Sponsored By

DXOS

License

MIT © A GEUT project