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[VRM → VRChat] プレハブインスタンスではないGameObjectの場合でもConverter.Convert()が成功するように
パブリックAPIをC#スクリプトから利用する場合の、UniVRMの通常のインポーターを利用しないなどの特殊用途向け。 GUIからの変換においては、UniVRMの通常のインポーターによって生成されたプレハブアセットの変換以外の動作は、引き続き保証しない。
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