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@github-actions github-actions released this 29 Jul 16:27
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Trust is a Windower 4 addon for FFXI that turns your character into a Trust. It works for all jobs and can attack, heal, nuke, pull, skillchain and more.

Join us on the Cyrite Game Studios Discord to learn more!

Donate

⭐ Trust is a completely free addon maintained as a hobby project. If you're enjoying using Trust, consider donating to show your support and keep it going! ⭐

Keep Up to Date

Trust now offers an installer to help you easily install and update to newer versions of Trust! Find out how to get started here.

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What's Changed

This update introduces Gambits, a powerful system inspired by Final Fantasy12 that lets you customize the behavior of your Trust. Gambits are a targeted "if X, then Y" conditional statement that can be used to cast spells, perform job abilities and more. Read below to find out more about how you can use Gambits to take on new challenges with Trust! Check out the release notes for v9.5.2 for a list of other features that have recently been added.

This update may require a new job settings file for some jobs. Backups of your old job settings files will be saved in addons/Trust/data/backups folder).

If you are updating from a version before 7.8.4
The directory structure of the Trust add-on has been simplified to remove the base addons folder (previous: addons/Trust, new: Trust). When updating Trust, copy and paste the contents of trust.zip into your existing addons/Trust folder (see Setup for more details). Get help in the Cyrite Game Studios Discord.

Gambits

Under the hood, a Trust analyzes the state of the game and performs actions in response to triggers. For example, when a party member's HP drops into yellow, a White Mage Trust will cast Cure. With Gambits, you can program the behavior of your Trust even further using the menu under Settings → Gambits→ Custom (see Gambiter). Gambits will only be evaluated when AutoGambitMode is set to Auto.

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1. Ability Target

Gambits can target Self, Ally or Enemy. When a Gambit's conditions check passes, the ability will be performed on this target. For Self and Enemy the ability is performed on the player and the player's current target respectively. For Ally, the ability is performed on the first eligible party member (currently, alliance members are not supported).

2. Ability

An ability is a spell, job ability, pet command or action to be performed by/on the ability target. There are also several special actions: Turn Around, Turn to Face, Run Away, Run To, Ranged Attack and Approach.

You can hold shift and press the left and right arrows keys to cycle through abilities faster.

3. Conditions Target

This update builds on top of Conditions introduced in v9.5.2. Gambits will only fire if all of its conditions have been met on the conditions target, allowing you to control when a Gambit is performed. Conditions can target Self, Ally or Enemy. For instance, a Gambit with an HP <= 50% condition and a conditions target of Ally will fire off on the first party member whose HP is less than or equal to 50%.

4. Conditions

Conditions evaluate the state of the enemy, party members, the player and its surroundings. They can check anything from vitals like HP, MP and TP to an enemy readying an ability. The best way to learn more about the different conditions is to try them out in the Settings → Gambits→ Custom → Edit → Conditions menu by clicking *Add condition.

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React

Gambits can be used to implement React-like behavior. Consider the Gambit below, which uses Stun when an enemy readies Just Desserts. Gambits get evaluated in order from top to bottom, so make sure your react Gambits go at the top!

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Puppetmaster

While Gambits have certainly taken the spotlight in this release, there are also huge updates for Puppetmaster! You can now save and equip attachment sets using the Trust menu under Settings → Automaton → Attachments. If you're new to Puppetmaster do not fret. As a bonus, it comes pre-loaded with default sets for various roles like healing, tanking, overdrive and more!

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Bard

Bard is one of the most complex jobs in the game, so it's no surprise that getting set up with Trust can be difficult as well. This update introduces diagnostics tools that will help you determine what's wrong if songs aren't working properly. Debug issues using the Trust menu under Settings → Songs → Diagnostics or by running // trust brd validate.

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No Sub Job

At long last, Trust is now compatible with newer players who have not yet obtained their sub job. Note: once you unlock your sub job, you'll have to reload Trust completely with // lua r trust.

UI

Several quality of life improvements have been added to the UI.

Trust Status Widget

The Trust Status Widget now provides more shortcuts to functionality within Trust.

  • Open the Trust menu by clicking on the main or sub job
  • Toggle Trust On/Off by clicking the action text (e.g. Idle, OFF, or text for current action)
  • Cycle between trust mode sets by clicking the mode set name (e.g. Default, MasterLevels)

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Bug Fixes

  • Fixed issue where Indi spells could not be selected with an ability target of Ally
  • Fixed issue where Blue Mage spells would not appear in the menu
  • Fixed issue where Sleeper role did not do range check
  • Fixed issue where not all monster abilities appeared in conditions picker
  • Fixed issue where attachments would not equip