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* Automated commit to update trust * Automated commit to update trust * Automated commit to update trust * Automated commit to update trust * Automated commit to update trust * Automated commit to update trust * Automated commit to update trust * Automated commit to update trust * Automated commit to update trust * Automated commit to update trust * Automated commit to update trust * Automated commit to update trust * Automated commit to update trust * Automated commit to update trust * Automated commit to update trust * Automated commit to update trust * Automated commit to update trust * Removing duplicate Trust/commands folder (#112) * Updating .gitignore to ignore player specific settings (#113) * Removing duplicate Trust/commands folder * Updating .gitignore to ignore player specific settings * Updating .gitignore * Updating .gitignore * Updating .gitignore * Bumping Trust version to 9.2.2 * Update to use the new target distance logic This should be way more robust for large targets and max melee range. The calc is now: ``` target.distance:sqrt() > self.melee_distance + self_mob.model_size + target.model_size - 0.1 ``` The 0.1 is a correction for distance for smaller model enemies. This calc is based on the calc in distanceplus, so it should now match those calculations * Adding icons for spell picker views * Changing sizes of editors and integrating icons * Moving vertical scroll bar over background * More UI migrations * Adding job abilities icon * Updating size of FFXITextInputView and adding section header * Fixing issue removing buffs * Hiding jobs picker on self buffs * Refactoring several more screens to use new design language * Fixing issue with SongSettingsEditor * Migrating BloodPact UI * Adding Geomancy icons * Adding songs picker item * Fixing bugs * Increasing width of SkillchainAbilityPickerView * Adding editor to configure logger settings * Adding menu to edit follow distance * Adding icons for blood pacts * Updating settings view * Fixing crashes * Bumping Trust version to 9.3.0 * Fixing issue where DRK trust pull settings would be ignored * Adding Absorb and Drain spells to self buffs * Adding Light Arts and Dark Arts to UI * Fixing scroll issue on status ailment blacklist picker view * Copy update * Updating copy * Adding auto cancel of copy image when casting Utsusemi * Adding temporary fix for Utsusemi: Ichi and Ni * Adding support for Utsusemi * Fixing shadows on sub job * PR feedback * Fixing edge case with Buff where you do not know any tier of the spell * Reverting change that causes buffs not to save * Workaround for garbled sender message (#107) * Added validator to prevent the same roll from being used for Roll1 and Roll2 * Adding skillchain builder to Trust UI * Adding ability to save skillchain from builder * Fixing scroll delta in JobAbilityPickerView * Fixing issues with skillchain builder and JP client * Bumping Trust version to 9.4.0 * Fixing merge issue * PR feedback * Adding ability to combine multiple combat skill types in the skillchain builder * Adding Marksmanship and Archery to skillchain builder * Adding Reset button to skillchain builder * Adding paging to skillchain builder results * Adding IpcMessage to sync main and ranged weapons for party members * Adding ability to choose party members for each step of the skillchain * Broadcasting main and ranged weapon id when a new IpcConnection is established * Updating version update notes * Streamlining skillchain builder menu items * PR feedback * Fixing edge cases with shadows * Fixing edge case with send commands for party skillchain builder * Bumping Trust version to 9.4.1 * Adding Prime weapon skills to skillchainer * Updating text from Confirm to Search in skillchain builder * Fixing typo * Adding Distance to PullSettings as well as config editor * Increasing approach pull distance to 35 * Adding Distance to PullSettings for all jobs * Adding Nuker, MagicBurster and Debuffer roles to Ninja trust * Updating default Ninja trust settings * Adding Puller role to Ninja trust * Updating release notes * Fixing typo * Adding AlterEgoSettingsMenuItem * Bumping Trust version to 9.5.0 * PR feedback * Fixing issue where Status > Debuffs would show for jobs without Debuffer role * Setting text in info bar when selecting a mode * Removing debug text * Sorting debuffs and buffs in picker view alphabetically * Adding Once and Repeat to path menu item * Adding path renaming * Fixing spacing in job/load settings views * Adding condition settings editor to self and party spell buffs * Adding weapon skill id on on_weapon_skill_finish event * Adding editor for has_buff_condition * Adding conditions editor to job abilities * Updating release notes * Adding conditions to pull abilities * Updating editor size for pull target editor * Adding ability to click trust status widget action marquee to toggle Trust on and off * Adding ability to toggle the menu by clicking on the main/sub job name in trust status widget * PR feedback * Automatically clearing assist target when setting AutoTargetMode to anything but Off * Adding Nuker and MagicBurster roles to Paladin and updating default job settings file * Disengaging when targeting self but engaged * Adding friendly descriptions for config editors * Adding GroupConfigItem and HasBuffsCondition editor * Adding ZoneCondition to conditions editor * Fixing text for Min/Max HPP condition editor * Fixed issue where conditions weren't serializing for Buffs * Adding Gambit base code * Adding Gambits * Popping to parent menu item when adding a gambit or condition to gambit * Adding more buffs to HasBuffCondition and HasBuffsCondition * Filtering AlterEgos out of Gambit action picker * Adding more buffs to HasBuffsCondition and HasBuffCondition * Adding Modes to Gambit menu * Filtering out Approach and Ranged Attack for Self and Ally Gambit targets * Adding NotCondition to Gambit conditions * Adding MaxManaPointsPercentCondition and updating default Paladin job settings file with Gambits * Adding ModeCondition * Adding Sentinel to Paladin default job settings * Fixing issue where Unbridled Learning Blue Magic spells show up in picker * Reloading Blue Mage Trust buffs when spells change * Adding check for sjobdata when Blue Mage is set to sub job * Bumping Trust version to 9.6.0 * Adding Party support for MinMP and MinMPP conditions * Adding Party member support for MinTP condition * Fixing issue with duplicate buff names or ability names * Adding ReadyAbilityCondition * Cleanup * Consolidating Gambit editor * Updating MaxManaPointsPercentCondition to work with parties * Fixing GambitSettingsEditor issues * Fixing more Gambit bugs * Fixing Gambit compatibility with WeaponSkills that have no skillchain property * Tracking weapon skill debuffs for Full Break, Armor Break and Shell Crusher * Face target after pull * Adding Copy button to GambitSettingsMenuItem * Checking monster debuffs in HasBuffCondition * Changing text selection color of PickerCollectionViewCell * Deselecting custom items in GambitSettingsEditor * Fixing Copy Gambit * Fixing issue with HasBuffsCondition * Fixing Gambit copy and extending buff ids * Fixing HasBuffsCondition * Short circuiting Gambit checks on tic when one succeeds * Fixing nil exception in Gambiter * Adding MaxTacticalPointsCondition * Fixing nil exception in CombatMode * Adding HasDebuffCondition * Adding Move Up and Move Down menu items to GambitSettingsMenuItem * Fixing Copy Gambit * Auto selecting newly created Gambit * Adding TurnAround and TurnToFace * Adding FinishAbilityCondition and TurnAround ability * Sorting spells and abilities in gambit picker * Adding fast cycle to config editor * Disabling editing of gambits and conditions when list is empty * Adding descriptions for conditions * Adding friendly descriptions for conditions * Capitalizing buff names * Fixing more copy * Adding HasRunesCondition * Fixing copy * Fixing issue with HasBuffCondition * Adding operator to EnemiesNearbyCondition config editor * Adding RunTo and RunAway Gambit actions * Adding deep copy of Gambit conditions * Fixing Move Up and Move Down to not reset GambitSettingsMenuItem * Clean up * Fixing MinTacticalPointsCondition * Adding the ability to toggle Gambits on and off temporarily * Adding ConfigItem dependencies to reload dependencies when another item changes * Fixing nil exception in ConfigEditor * Adding default Gambits for Sholar trust and TrustSettings migration * Adding menu to view default job gambits * Adding default Samurai trust Gambits * Cleanup of Samurai * Fixing nil exception * Safe Rolling for COR (#139) * Safe Rolling for COR * Update cylibs/entity/jobs/COR.lua * Fixing MaxTacticalPointsCondition * Refactoring default Corsair trust behavior into Gambits * Refactoring BattleStatTracker to use MeleeAccuracyCondition * Cleanup * Allowing both main job trust and sub job trust to have Gambiter role and moving Dark Knight trust drain logic to Gambits * Updating default DRK trust settings * Guarding for nil case in Gambiter * Fixing regression in PickerView * Adding PetHitPointsPercentageCondition and moving base Dragoon trust logic to Gambits * Adding NumResistsCondition and refactoring base Puppetmaster Trust logic into Gambits * Moving base Red Mage Trust behavior to Gambits * Adding empty GambitSettings * Fixing issue with stale player index in Conditions * Fixing Min and MaxTacticalPointsCondition target index * Nil fix * Fixing target index issue with HP, MP and TP conditions * More fixes * Various fixes * Fixing SkillchainPropertyCondition serialize * Fixing more conditions * Fixing nil issue with HasBuffsCondition * Displaying friendly descriptions in conditions picker view * Fixing Puppetmaster trust * Updating default Gambits for White Mage and Dark Knight trusts * Changing Gambit ability condtions check to always be player * Adding support for capitalizing letters in text input view * Adding Condition target filtering * Adding Reset button to GambitSettingsMenuItem to reset to Default Gambits * Adding replacement for AutoControl * Adding default attachment sets for Puppetmaster Trust * Bumping Trust version to 10.0.0 * PR feedback * Fixing nil exception * Fixing sleeper and adding more monster abilities to ready and finish ability condition * Bumping Trust version to 10.0.1 * Fixing issue with equipping automaton attachments * Adding additional delay after removing attachments * Adding manifest.json * Bumping Trust version to 10.0.3 --------- Co-authored-by: cyritegamestudios <> Co-authored-by: Sean Pryor <[email protected]> Co-authored-by: furiex-ffxi <[email protected]>
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