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V3.8.4 pipeline reflection probe #17599
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…_ENTER/MOUSE_LEAVE (cocos#17576)
…sed skeleton object due to asset release. (cocos#17581)
… ineffective. (cocos#17586) * Fix the issue where post-processing modifications after rendering are ineffective. * Removes the intensity edit slot for bloom effect
* [Optimized] upload buffer * Dual buffer
Interface Check Report! WARNING this pull request has changed these public interfaces:
@@ -35955,8 +35955,9 @@
* @param csmLevel @en Curent level of cascaded shadow map @zh 级联阴影等级
* @param optCamera @en Additional scene culling camera. @zh 额外的场景裁切相机
*/
useLightFrustum(light: renderer.scene.Light, csmLevel?: number, optCamera?: renderer.scene.Camera): void;
+ setCullingWorldBounds(aabb: geometry.AABB): void;
}
/**
* @en Render queue
* A render queue is an abstraction of graphics commands submission.
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Co-authored-by: cocos <[email protected]>
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