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@bun-community/sveltekit-adapter-bun

Adapter for SvelteKit apps that generates a standalone Bun server.

Warning This is experimental module! Bun does not support many things like FormData So I can't promise it will work

Usage

Install with bun add -d @bun-community/sveltekit-adapter-bun or npm i -D @bun-community/sveltekit-adapter-bun, then add the adapter to your svelte.config.js:

// svelte.config.js
import adapter from '@bun-community/sveltekit-adapter-bun';

export default {
  kit: {
    adapter: adapter()
  }
};

After building the server (vite build), use the following command to start:

# go to build directory
cd build/

# run Bun
bun run start

Exposed Websocket Server

You can use buns websocket server by exporting handleWebsocket object from src/hooks.server.ts

export const handleWebsocket = {
    message: (ws, msg) => {
        ws.send(msg);
    },
    //optionally, doesnt have to be set - can be used to deny websocket
    upgrade: (req, upgrade) => {
        upgrade(req, {data:1});
    }
}

Options

The adapter can be configured with various options:

// svelte.config.js
import adapter from '@bun-community/sveltekit-adapter-bun';
export default {
  kit: {
    adapter: adapter({
      out: "build",
      assets: true,
      envPrefix: "MY_CUSTOM_",
      development: true,
      // precompress: true,
      precompress: {
        brotli: true,
        gzip: true,
        files: ["htm", "html"]
      },
      dynamic_origin: true,
      xff_depth: 1
    })
  }
};

out

The directory to build the server to. It defaults to build — i.e. bun run start would start the server locally after it has been created.

assets

Browse a static assets. Default: true

precompress

Enables precompressing using gzip and brotli for assets and prerendered pages. It defaults to false.

brotli

Enable brotli precompressing. It defaults to false.

gzip

Enable gzip precompressing. It defaults to false.

files

file extensions to compress.It defaults to ['html','js','json','css','svg','xml','wasm'].

envPrefix

If you need to change the name of the environment variables used to configure the deployment (for example, to deconflict with environment variables you don't control), you can specify a prefix:

envPrefix: 'MY_CUSTOM_';
MY_CUSTOM_HOST=127.0.0.1 \
MY_CUSTOM_PORT=4000 \
MY_CUSTOM_ORIGIN=https://my.site \
bun build/index.js

development

This enables bun's error page. Default: false

dynamic_origin

If enabled use PROTOCOL_HEADER HOST_HEADER like origin. Default: false

xff_depth

The default value of XFF_DEPTH if environment is not set. Default: 1

Environment variables

Bun automatically reads configuration from .env.local, .env.development and .env

PORT and HOST

By default, the server will accept connections on 0.0.0.0 using port 3000. These can be customized with the PORT and HOST environment variables:

HOST=127.0.0.1 PORT=4000 bun build/index.js

ORIGIN, PROTOCOL_HEADER and HOST_HEADER

HTTP doesn't give SvelteKit a reliable way to know the URL that is currently being requested. The simplest way to tell SvelteKit where the app is being served is to set the ORIGIN environment variable:

ORIGIN=https://my.site bun build/index.js

With this, a request for the /stuff pathname will correctly resolve to https://my.site/stuff. Alternatively, you can specify headers that tell SvelteKit about the request protocol and host, from which it can construct the origin URL:

PROTOCOL_HEADER=x-forwarded-proto HOST_HEADER=x-forwarded-host bun build/index.js

x-forwarded-proto and x-forwarded-host are de facto standard headers that forward the original protocol and host if you're using a reverse proxy (think load balancers and CDNs). You should only set these variables if your server is behind a trusted reverse proxy; otherwise, it'd be possible for clients to spoof these headers.

ADDRESS_HEADER and XFF_DEPTH

The RequestEvent object passed to hooks and endpoints includes an event.clientAddress property representing the client's IP address. Bun.js haven't got functionality to get client's IP address, so SvelteKit will receive 127.0.0.1 or if your server is behind one or more proxies (such as a load balancer), you can get an IP address from headers, so we need to specify an ADDRESS_HEADER to read the address from:

ADDRESS_HEADER=True-Client-IP bun build/index.js

Headers can easily be spoofed. As with PROTOCOL_HEADER and HOST_HEADER, you should know what you're doing before setting these. If the ADDRESS_HEADER is X-Forwarded-For, the header value will contain a comma-separated list of IP addresses. The XFF_DEPTH environment variable should specify how many trusted proxies sit in front of your server. E.g. if there are three trusted proxies, proxy 3 will forward the addresses of the original connection and the first two proxies:

<client address>, <proxy 1 address>, <proxy 2 address>

Some guides will tell you to read the left-most address, but this leaves you vulnerable to spoofing:

<spoofed address>, <client address>, <proxy 1 address>, <proxy 2 address>

Instead, we read from the right, accounting for the number of trusted proxies. In this case, we would use XFF_DEPTH=3.

If you need to read the left-most address instead (and don't care about spoofing) — for example, to offer a geolocation service, where it's more important for the IP address to be real than trusted, you can do so by inspecting the x-forwarded-for header within your app.

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