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Game notes
Working. Playable. A number of bad shaders will show up in log as caught exceptions.
When marking shaders during hunting, the shader will flicker instead of be skipped.
Working and playable.
Disable built in 3D render, and set automatic_mode=1
in d3dx.ini to force 3D Vision on.
Marking and hunting shaders is working.
Working, and playable.
Disable built in 3D render, and set automatic_mode=1
in d3dx.ini to force 3D Vision on.
Unlocks convergence and separation. Will need fixes.
Mostly working, certainly playable.
Some reports of broken shadows in different configurations.
Some reports of crashing with SwapChain error, possibly aspect ratio related.
Autofixes of 2500 shaders, manual fixes of 22 shaders.
Mostly working. Runs without crashing. Decompiles shaders without exceptions.
Looks even worse than usual.
Not working, crashes at launch while calling a missing routine in DX11.
Haven't tried with v0.52
Crashes at launch with v0.52 in dxgi.
DHR reports that it runs without crashing, but is unable to hunt shaders.