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fix(Core/Spells): Resolve a case of triggered spells prolonging comba…
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…t. (#19991)

* Revert "fix(Core/Spells): Revert triggered spell logic change. (#19983)"

This reverts commit 3bb5ec7.

* Add aura effect check.

Co-Authored-By: Anton Popovichenko <[email protected]>

* Add comment, use target instead of owner.

* Adjust comment terminology.

---------

Co-authored-by: Anton Popovichenko <[email protected]>
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heyitsbench and walkline committed Sep 19, 2024
1 parent dbde182 commit a0057b9
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Showing 2 changed files with 21 additions and 6 deletions.
24 changes: 19 additions & 5 deletions src/server/game/Entities/Unit/Unit.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -20228,13 +20228,24 @@ void Unit::OutDebugInfo() const
class AuraMunchingQueue : public BasicEvent
{
public:
AuraMunchingQueue(Unit& owner, ObjectGuid targetGUID, int32 basePoints, uint32 spellId) : _owner(owner), _targetGUID(targetGUID), _basePoints(basePoints), _spellId(spellId) { }
AuraMunchingQueue(Unit& owner, ObjectGuid targetGUID, int32 basePoints, uint32 spellId, AuraEffect* aurEff, AuraType auraType) : _owner(owner), _targetGUID(targetGUID), _basePoints(basePoints), _spellId(spellId), _aurEff(aurEff), _auraType(auraType) { }

bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/) override
{
if (_owner.IsInWorld() && _owner.FindMap())
if (Unit* target = ObjectAccessor::GetUnit(_owner, _targetGUID))
_owner.CastCustomSpell(_spellId, SPELLVALUE_BASE_POINT0, _basePoints, target, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_NO_PERIODIC_RESET), nullptr, nullptr, _owner.GetGUID());
{
bool auraFound = false; // Used to ensure _aurEff exists to avoid wild pointer access/crash
Unit::AuraEffectList const& auraEffects = target->GetAuraEffectsByType(_auraType);
for (Unit::AuraEffectList::const_iterator j = auraEffects.begin(); j != auraEffects.end(); ++j)
if ((*j) == _aurEff)
auraFound = true;

if (!auraFound)
_aurEff = nullptr;

_owner.CastCustomSpell(_spellId, SPELLVALUE_BASE_POINT0, _basePoints, target, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_NO_PERIODIC_RESET), nullptr, _aurEff, _owner.GetGUID());
}

return true;
}
Expand All @@ -20244,13 +20255,16 @@ class AuraMunchingQueue : public BasicEvent
ObjectGuid _targetGUID;
int32 _basePoints;
uint32 _spellId;
AuraEffect* _aurEff;
AuraType _auraType;
};

void Unit::CastDelayedSpellWithPeriodicAmount(Unit* caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex)
{
AuraEffect* aurEff = nullptr;
for (AuraEffectList::iterator i = m_modAuras[auraType].begin(); i != m_modAuras[auraType].end(); ++i)
{
AuraEffect* aurEff = *i;
aurEff = *i;
if (aurEff->GetCasterGUID() != caster->GetGUID() || aurEff->GetId() != spellId || aurEff->GetEffIndex() != effectIndex || !aurEff->GetTotalTicks())
continue;

Expand All @@ -20260,9 +20274,9 @@ void Unit::CastDelayedSpellWithPeriodicAmount(Unit* caster, uint32 spellId, Aura

// xinef: delay only for casting on different unit
if (this == caster || !sWorld->getBoolConfig(CONFIG_MUNCHING_BLIZZLIKE))
caster->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, addAmount, this, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_NO_PERIODIC_RESET), nullptr, nullptr, caster->GetGUID());
caster->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, addAmount, this, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_NO_PERIODIC_RESET), nullptr, aurEff, caster->GetGUID());
else
caster->m_Events.AddEvent(new AuraMunchingQueue(*caster, GetGUID(), addAmount, spellId), caster->m_Events.CalculateQueueTime(400));
caster->m_Events.AddEvent(new AuraMunchingQueue(*caster, GetGUID(), addAmount, spellId, aurEff, auraType), caster->m_Events.CalculateQueueTime(400));
}

void Unit::SendClearTarget()
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3 changes: 2 additions & 1 deletion src/server/game/Spells/Spell.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2931,7 +2931,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
{
if (missInfo != SPELL_MISS_EVADE && !m_caster->IsFriendlyTo(effectUnit) && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL)))
{
m_caster->CombatStart(effectUnit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_SUPRESS_TARGET_PROCS));
if (!m_triggeredByAuraSpell.spellInfo || (!(m_triggeredByAuraSpell.spellInfo->Effects[m_triggeredByAuraSpell.effectIndex].TriggerSpell == m_spellInfo->Id) && !(m_triggeredByAuraSpell.spellInfo->IsAuraEffectEqual(m_spellInfo))))
m_caster->CombatStart(effectUnit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_SUPRESS_TARGET_PROCS));

// Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
if (effectUnit->IsInCombatWith(m_caster))
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