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Reverse: 1999 [BLUEPOCH] game assets encoder/decoder.

Add me as your friend UwU

ID: 407997580

Features

  • Encrypt/Decrypt asset bundle file (.dat).
  • Encode/Decode Wwise (Wave Works Interactive Sound Engine) files (.bnk, .wem) [Ongoing]

Requirements

Usages

  • Asset Bundle
    • Run the executable.
    • Decrypt:
      Just choose ENCRYPTED asset bundle(s) to decrypt. The output file should have _DEC suffix.
    • Encrypt:
      The encryption process requires you to put the ORIGINAL and DECRYPTED asset bundle(s) at the same directory. The DECRYPTED asset bundle(s) file name MUST follow this rule: Original Name_whatever you put there. This tool will detect a file with the name before the UNDERSCORE.

License

This project is licensed under GNU GPL 3.0. For more information about the GNU General Public License version 3.0 (GNU GPL 3.0), please refer to the official GNU website: https://www.gnu.org/licenses/gpl-3.0.html

Credits

Disclaimer

This project is not affiliated with BLUEPOCH nor any their affiliator. This project is intended only as a modding tool. Any game assets that used in this project is property and copyright of those respective authors.

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Reverse: 1999 Game Asset Encryptor/Decryptor

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  • C# 87.5%
  • Shell 12.5%