An on again, off again three-years-long attempt to make a real-time rogue-adjacent game using asyncio.
Mostly it's been an excuse to do a small daily commit but I'm pretty happy about where it's gotten to.
Start game by running "python async_game.py" inside the cloned directory.
Press ? for keybindings.
WASD to move, IJKL to look. X enters look mode. Backspace to exit (broken right now).
See handle_input function for full list of testing commands.
See map_init for layout of rooms and world generation.