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Yoyo - A JavaFX Stick Hero Game

Overview Yoyo is a JavaFX-based desktop game inspired by the popular Stick Hero mobile game. The objective is to guide the hero across various platforms using a dynamically extendable stick. This game challenges players' timing and precision, offering an engaging and interactive gaming experience. Project Structure The project is structured into multiple classes, each with a specific role in the game's functionality and user interface. Key Classes

  1. yoyo (yoyo.java):
  • The main application class.
  • Initializes the game window and scenes.
  • Manages game events and interactions.
  1. Hero (Hero.java) and InvertedHero (InvertedHero.java):
  • Represent different states of the hero character.
  • Handle hero-specific animations and properties.
  1. Cherry (Cherry.java):
  • Manages cherry objects for collecting bonus points.
  • Implements cherry positioning logic on the platforms.
  1. Pillar (Pillar.java):
  • Represents the pillars on which the hero walks.
  • Handles creation and positioning of new pillars.
  1. Stick (Stick.java):
  • Manages the stick's behavior including extension and rotation.
  1. BaseHero (BaseHero.java):
  • An abstract class defining the common attributes of hero characters.
  1. MediaManager (MediaManager.java):
  • A singleton class for handling all media-related actions like background music and sound effects.
  1. GameData (GameData.java):
  • Stores and serializes game data like scores and cherry counts. Game Scenes
  • Home Scene: The initial view where players start the game.
  • Game Scene: The main gameplay area.
  • Game Over Scene: Displayed upon game completion, showing scores and options to restart or exit. Functionality
  • Dynamic Stick Mechanics: Players extend the stick to bridge gaps between platforms.
  • Hero Animation: The hero walks and flips based on player interactions.
  • Platform Generation: Randomized platform creation for varied gameplay.
  • Cherry Collection: Strategically placed cherries add an additional challenge for players.
  • Audio Management: Background music and sound effects enhance the gaming experience.
  • Persistence: Game state is saved for future sessions. Assumptions
  • When the user has released the mouse after creating the stick , he should not press the mouse again until the stickhero reaches the next pillar.
  • Players are familiar with basic game controls and objectives.
  • The game is run on a system with JavaFX support. OOPS Concepts Used
  1. Inheritance: Shared features among hero characters are inherited from a base class.
  2. Polymorphism: Different behaviors of game elements under various conditions.
  3. Abstraction: Abstract classes and methods simplify the complexity of hero actions.
  4. Encapsulation: Internal state of game elements is protected through private access modifiers.
  5. Design Patterns:
  • Singleton Pattern in MediaManager ensures a single instance manages all media resources.
  • Iterator Pattern used for iterating over platform widths. Running the Game To run the game:
  • Ensure JavaFX SDK (version 11 or higher) is installed.
  • Compile and execute yoyo.java.
  • Interact with the game using mouse clicks for stick extension and SPACEBAR for flipping the hero's orientation. Development and Contributions
  • Version Control: Git for tracking changes and collaborative development.
  • Testing: Unit tests for critical game functionalities. Future Enhancements
  • New Levels and Challenges: Introduction of varied difficulty levels.
  • Multiplayer Mode: Enabling gameplay with multiple players.
  • Leaderboards: Online leaderboards for competitive play.

This README provides an extensive overview of the Yoyo game, its structure, gameplay, and the technicalities behind it. It can be expanded with additional details or modified as per the future developments of the game. Points to note:

  • We have added 3 different music for gameplay , stick growth , game over.
  • We have created and added an animation at the start of the game.
  • We have shown translation as the animation in rotation of the stick.
  • As an added feature of difficulty level everytime the growth speed of stick increases making it hard for the players. By - Vansh Yadav(2022559) and Yashovardhan Singhal(2022591)

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