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Jan 16 2023

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@github-actions github-actions released this 16 Jan 19:31
· 173 commits to master since this release

General Improvements

  • Fixed crash with new NVIDIA drivers by @hobokenn in #370
  • Fixed SPTLib crash on Linux with glibc 2.36+ by @chinese-soup in #338
  • Fixed SPTLib crash on Linux with new glvnd
  • Added custom splits by @fireblizzard in #397: see bxt_splits_ commands and bxt_hud_splits HUD. You can add splits activated when touching a custom trigger (bxt_splits_add_trigger) or when an entity is activated (bxt_splits_add_entity). Custom splits are communicated to BunnySplit as map changes for the map the split is on, so you should have multiple LiveSplit splits configured for every map with custom splits
  • Added full support and new exclusive commands for all Cry of Fear versions by @SmileyAG and @hobokenn in #333, #344, #345, #346, #354, #372, #390, #392, #393, #394, #396
  • Added timer autostop for Hazard Course by @fireblizzard in #332
  • Added underwater and ladder support to +bxt_tas_autojump by @hobokenn in #357
  • Changed bxt_show_only_viewmodel_and_player to bxt_show_only_players, changed how bxt_show_triggers_legacy works so it is toggle-able in demos, added func_ladder drawing for bxt_show_triggers, added commands to disable drawing of various components by @SmileyAG in #380:
    • bxt_remove_viewmodel
    • bxt_disable_world
    • bxt_disable_particles
    • bxt_disable_brush_entities
    • bxt_disable_studio_entities
    • bxt_disable_sprite_entities
    • bxt_disable_player_corpses
  • Added environment variable BXT_DISABLE_DEBUG_CONSOLE to disable the Bunnymod XT Debug Console by @chinese-soup in #329
  • Added bxt_remove_stamina and support for bxt_bhopcap 0 for Counter-Strike 1.6 by @khanghugo in #331
  • Added bxt_fire_on_button to run a console command when pressing a button with the specified target by @SmileyAG in #334
  • Added bxt_fire_on_stuck to run a console command when the player is stuck by @SmileyAG in #335
  • Added bxt_hud_viewangles 2 that includes punch angles by @SmileyAG in #335
  • Added 'give' command for CS 1.6 by @SmileyAG in #353
  • Added bxt_hide_other_players by @SmileyAG in #363
  • Added bxt_cam_fixed output to bxt_ch_get_pos by @khanghugo in #371
  • Added bxt_remove_punchangles by @SmileyAG in #369
  • Added bxt_shake_remove, changed bxt_clear_green to bxt_clear_color by @SmileyAG in #373
  • Added ammo HUD reset prevention for old CS: CZDS versions by @SmileyAG in #378
  • Improved bxt_hud_game_color support for CS: CZDS by @SmileyAG in #379
  • Added func_door, func_rotating, func_train damage to bxt_hud_entity_info as those entities can also deal negative damage when blocked by player, by @SmileyAG in #387, #400
  • Added engine build number to Discord rich game presence by @SmileyAG in #330
  • Improved Discord rich game presence to differentiate between chapters on 'ba_teleport2' in Blue Shift by @SmileyAG in #343
  • Added bxt_hud_jumpdistance similar to KZStats plugins by @khanghugo in #340
  • Fixed viewmodel disappearing in first-person HLTV by @SmileyAG in #330
  • Fixed autostop for CS: CZDS and some HL mods by @SmileyAG in #342
  • Fixed bxt_hud_jumpspeed pulling velocity one frame late and issues with bhop cap by @khanghugo in #349, #356, #362
  • Fixed pattern for R_Clear to match it on 1712 build by @SmileyAG in #355
  • Fixed cheats check in bxt_remove_fps_limit by @SmileyAG in #359
  • Fixed crashes and improved compatibility with some mods and engines by @SmileyAG in #330, #337, #364, #388, #389, #395, #399, #404

TAS Support Improvements

  • Added hlstrafe_version 5 which changes the following:
  • Added target_yaw look_at which will lock the player's view to a point set by coordinates, or to an entity (by @khanghugo in #382)
  • Added bxt_tas_editor_set_target_yaw_type to toggle between velocity_lock and look_at (by @khanghugo in #382, #398)
  • Added bxt_tas_editor_resimulate which will resimulate the path when using multiple games, useful when the path has an RNG encounter which sometimes desyncs (by @khanghugo in #386)
  • Added player origin to bxt_hud_tas_editor_status (by @khanghugo in #350, #352)
  • Added bxt_tas_editor_set_frametime (by @khanghugo in #367)
  • Added change target_yaw_offset for adding an offset to target_yaw, for example using target_yaw velocity_lock but looking to the side or back from the velocity direction (by @khanghugo in #374)
  • Fixed bxt_speed_scaling for CS: CZDS (by @khanghugo in #383)
  • Fixed +use slowdown prediction in TFC (by @SmileyAG in #361)
  • Changed bxt_ch_get_pos to bxt_get_pos and made it also print origin of point under crosshair, useful for target_yaw look_at (by @khanghugo in #402)

New Contributors

Full Changelog: aug-31-2022...jan-16-2023