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Update bxt_tas_new help to mention bxt_tas_studio_new
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YaLTeR committed Jul 14, 2023
1 parent 66f5b70 commit ba0d845
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion BunnymodXT/modules/HwDLL.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2764,7 +2764,7 @@ extern "C" DLLEXPORT void bxt_tas_new(const char *filename, const char *command,

struct HwDLL::Cmd_BXT_TAS_New
{
USAGE("Usage: bxt_tas_new <filename> <starting command> <FPS>\n Creates a new TAS script ready to use with the TAS editor.\n\n"
USAGE("Usage: bxt_tas_new <filename> <starting command> <FPS>\n Creates a new TAS script ready to use with the TAS editor 1. If you're looking to use the TAS studio, use bxt_tas_studio_new instead with the same arguments.\n\n"
" filename is the filename of the script that will be created. The .hltas extension will be added automatically.\n\n"
" starting command is the command to launch the map or load the save which the TAS will start from, for example \"map c1a0\" or \"load tas-start\".\n\n"
" FPS is the initial FPS for the TAS, for example 100 or 250 or 1000.\n\n"
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