This release contains a significant simulator upgrade and many bug fixes.
⚗️ Simulator Upgrade
Along with upgrading VoodooTune support for parallel A/B tests, you will now be able to test a configuration going through multiple cohorts of different A/B tests belonging to different layers. Here is what it looks like:
Don't worry. If parallel A/B tests are not activated on your game, you'll still be able to test a configuration on one of your cohorts, as all of your A/B tests are migrated in one default layer to handle backward compatibility.
🐛 Bug fixes and 🚀 improvements
- Fix the enter key issue when the publishing modal is active
- Standardize the start and end date of an A/B test (now starts at midnight and ends at 23:59)
- Add a warning when the Control cohort is set at 0%
- Prevent users from switching from one layer to another if at least one cohort is created (outside of the control)
- Allow the creation of a layer directly from the A/B test form
- Avoid displaying A/B tests from other layers when on the Cohort list page (when selecting a priority)
- Avoid issues when browsing between pages containing lists