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A Windows CLI program created to ease the ever-growing pain of creating, building and uploading mods for Vermintide.

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Vermintide-Mod-Framework/Vermintide-Mod-Builder

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Vermintide Mod Builder

Vermintide Mod Builder

A Windows CLI program created to ease the ever-growing pain of creating, building and uploading mods for Vermintide. Works for both Vermintide 1 and 2.

Made in Node.js. Compiled with pkg.

Prerequisites

  1. Vermintide Mod SDK must be installed. Look for "Warhammer: End Times - Vermintide Mod SDK Pre-Alpha" for Vermintide 1 and "Warhammer: Vermintide 2 SDK (Alpha)" for Vermintide 2 in the Tools section in your Steam library.
  2. [V1 ONLY] For now, to enable mods in the launcher, find launcher.config in %AppData%\Fatshark\Warhammer End Times Vermintide and set ModsEnabled to true, or add ModsEnabled = true if it is missing.
  3. Steam must be running for creating, publishing and uploading mods.
  4. Subscribe to Vermintide Mod Framework on Steam workshop (V1 version, V2 version) and make sure that it is the first mod in the list in the launcher if you want VMF-dependent mods to work.

Quickstart Guide

  1. Download and export the latest release.
  2. Run vmb config to create default .vmbrc config file in the folder with the executable.
  3. Set game in .vmbrc to 1 or 2 to determine for which game mods are going to be created, built and uploaded by default.
  4. Run vmb create <mod_name> to create a new mod. This will create a new VMF-dependent mod in the mods folder from a template and then open a steam workshop page where you will have to subscribe to the mod in order for the game to recognize it.
  5. The main functionality of your mod should be added to <mod_name>/scripts/mods/<mod_name>/<mod_name>.lua.
  6. To build the mod, run vmb build <mod_name>.
  7. To upload an updated version of your mod, run vmb upload <mod_name>.
  8. To re-publish a mod if you deleted it from the workshop, or to publish it for another game, run vmb publish <mod_name> -g {1|2}. You'll need to delete the published_id line from the mod's .cfg file when re-publishing.
  9. To submit a mod for sanctioning, follow these steps:
    1. Set apply_for_sanctioned_status to true in the mod's .cfg file.
    2. vmb build mod --source
    3. vmb upload mod

Usage

vmb <command> [command-specific params]

See wiki.

Building VMB executable

npm run setup   
npm run build

Alongside the executable, a zip archive will be created with template and mods folders included.

Tests

npm test

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A Windows CLI program created to ease the ever-growing pain of creating, building and uploading mods for Vermintide.

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