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steamcompmgr: Force composite when using reshade fx
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misyltoad committed Sep 24, 2023
1 parent 2aa742b commit 4e7cd88
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions src/steamcompmgr.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2432,6 +2432,7 @@ paint_all(bool async)
bNeedsFullComposite |= bDrewCursor;
bNeedsFullComposite |= g_bColorSliderInUse;
bNeedsFullComposite |= fadingOut;
bNeedsFullComposite |= !g_reshade_effect.empty();

for (uint32_t i = 0; i < EOTF_Count; i++)
{
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