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Replace noSpawn: true with categories: [ HideSpawnMenu ] (space-wizar…
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…ds#30100)

* NOW THAT'S A LOT OF FILES

* categorization

---------

Co-authored-by: plykiya <[email protected]>
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Plykiya and plykiya committed Jul 25, 2024
1 parent e95aaef commit 7388b91
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Showing 118 changed files with 398 additions and 399 deletions.
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#nullable enable
#nullable enable
using Content.Server.GameTicking;
using Content.Server.GameTicking.Presets;
using Content.Shared.CCVar;
Expand Down Expand Up @@ -36,7 +36,7 @@ public sealed class FailAndStartPresetTest
- type: entity
id: TestRule
parent: BaseGameRule
noSpawn: true
categories: [ GameRules ]
components:
- type: GameRule
minPlayers: 0
Expand All @@ -45,7 +45,7 @@ public sealed class FailAndStartPresetTest
- type: entity
id: TestRuleTenPlayers
parent: BaseGameRule
noSpawn: true
categories: [ GameRules ]
components:
- type: GameRule
minPlayers: 10
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14 changes: 7 additions & 7 deletions Resources/Prototypes/Body/Organs/Animal/animal.yml
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@@ -1,4 +1,4 @@
- type: entity
- type: entity
id: BaseAnimalOrganUnGibbable
parent: BaseItem
abstract: true
Expand Down Expand Up @@ -34,7 +34,7 @@
id: OrganAnimalLungs
parent: BaseAnimalOrgan
name: lungs
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
Expand Down Expand Up @@ -65,7 +65,7 @@
id: OrganAnimalStomach
parent: BaseAnimalOrgan
name: stomach
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: stomach
Expand All @@ -91,7 +91,7 @@
id: OrganMouseStomach
parent: OrganAnimalStomach
name: stomach
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: SolutionContainerManager
solutions:
Expand All @@ -102,7 +102,7 @@
id: OrganAnimalLiver
parent: BaseAnimalOrgan
name: liver
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: liver
Expand All @@ -118,7 +118,7 @@
id: OrganAnimalHeart
parent: BaseAnimalOrgan
name: heart
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: heart-on
Expand All @@ -135,7 +135,7 @@
id: OrganAnimalKidneys
parent: BaseAnimalOrgan
name: kidneys
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
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8 changes: 4 additions & 4 deletions Resources/Prototypes/Body/Organs/Animal/bloodsucker.yml
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@@ -1,8 +1,8 @@
- type: entity
- type: entity
id: OrganBloodsuckerStomach
parent: OrganAnimalStomach
name: stomach
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: Metabolizer
metabolizerTypes: [ Bloodsucker ]
Expand All @@ -11,7 +11,7 @@
id: OrganBloodsuckerLiver
parent: OrganAnimalLiver
name: liver
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: Metabolizer
metabolizerTypes: [ Bloodsucker ]
Expand All @@ -20,7 +20,7 @@
id: OrganBloodsuckerHeart
parent: OrganAnimalHeart
name: heart
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: Metabolizer
metabolizerTypes: [ Bloodsucker ]
4 changes: 2 additions & 2 deletions Resources/Prototypes/Body/Organs/Animal/ruminant.yml
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@@ -1,8 +1,8 @@
- type: entity
- type: entity
id: OrganAnimalRuminantStomach
parent: OrganAnimalStomach
name: ruminant stomach
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: SolutionContainerManager
solutions:
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4 changes: 2 additions & 2 deletions Resources/Prototypes/Body/Organs/arachnid.yml
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Expand Up @@ -105,7 +105,7 @@
parent: BaseHumanOrgan
name: liver
description: "Pairing suggestion: chianti and fava beans."
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: liver
Expand All @@ -122,7 +122,7 @@
parent: BaseHumanOrgan
name: kidneys
description: "Filters toxins from the bloodstream."
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
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12 changes: 6 additions & 6 deletions Resources/Prototypes/Body/Organs/diona.yml
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Expand Up @@ -126,7 +126,7 @@
- type: entity
id: OrganDionaBrainNymph
parent: OrganDionaBrain
noSpawn: true
categories: [ HideSpawnMenu ]
name: brain
description: "The source of incredible, unending intelligence. Honk."
components:
Expand All @@ -138,7 +138,7 @@
- type: entity
id: OrganDionaStomachNymph
parent: OrganDionaStomach
noSpawn: true
categories: [ HideSpawnMenu ]
name: stomach
description: "Gross. This is hard to stomach."
components:
Expand All @@ -148,7 +148,7 @@
- type: entity
id: OrganDionaLungsNymph
parent: OrganDionaLungs
noSpawn: true
categories: [ HideSpawnMenu ]
name: lungs
description: "Filters oxygen from an atmosphere, which is then sent into the bloodstream to be used as an electron carrier."
components:
Expand All @@ -159,7 +159,7 @@
- type: entity
id: OrganDionaNymphBrain
parent: MobDionaNymph
noSpawn: true
categories: [ HideSpawnMenu ]
name: diona nymph
suffix: Brain
description: Contains the brain of a formerly fully-formed Diona. Killing this would kill the Diona forever. You monster.
Expand All @@ -171,7 +171,7 @@
- type: entity
id: OrganDionaNymphStomach
parent: MobDionaNymphAccent
noSpawn: true
categories: [ HideSpawnMenu ]
name: diona nymph
suffix: Stomach
description: Contains the stomach of a formerly fully-formed Diona. It doesn't taste any better for it.
Expand All @@ -183,7 +183,7 @@
- type: entity
id: OrganDionaNymphLungs
parent: MobDionaNymphAccent
noSpawn: true
categories: [ HideSpawnMenu ]
name: diona nymph
suffix: Lungs
description: Contains the lungs of a formerly fully-formed Diona. Breathtaking.
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4 changes: 2 additions & 2 deletions Resources/Prototypes/Body/Organs/moth.yml
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@@ -1,7 +1,7 @@
- type: entity
- type: entity
id: OrganMothStomach
parent: [OrganAnimalStomach, OrganHumanStomach]
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: Stomach
specialDigestible:
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Body/Organs/reptilian.yml
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@@ -1,7 +1,7 @@
- type: entity
id: OrganReptilianStomach
parent: OrganAnimalStomach
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: Stomach
specialDigestible:
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8 changes: 4 additions & 4 deletions Resources/Prototypes/Body/Parts/animal.yml
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Expand Up @@ -36,7 +36,7 @@
id: HandsAnimal
name: animal hands
parent: PartAnimal
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
Expand All @@ -50,7 +50,7 @@
id: LegsAnimal
name: animal legs
parent: PartAnimal
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
Expand All @@ -64,7 +64,7 @@
id: FeetAnimal
name: animal feet
parent: PartAnimal
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
Expand All @@ -77,7 +77,7 @@
id: TorsoAnimal
name: animal torso
parent: PartAnimal
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Body/Parts/rat.yml
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Expand Up @@ -4,7 +4,7 @@
id: TorsoRat
name: "animal torso"
parent: PartAnimal
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: BodyPart
partType: Torso
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Catalog/Fills/Crates/salvage.yml
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Expand Up @@ -26,7 +26,7 @@
- type: entity
id: CrateSalvageAssortedGoodies
suffix: Filled, Salvage Random
noSpawn: true # You should use SalvageMaterialCrateSpawner instead
categories: [ HideSpawnMenu ] # You should use SalvageMaterialCrateSpawner instead
parent: CrateGenericSteel
components:
- type: StorageFill
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4 changes: 2 additions & 2 deletions Resources/Prototypes/Entities/Clothing/Eyes/hud.yml
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@@ -1,7 +1,7 @@
- type: entity
id: ShowSecurityIcons
abstract: true
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: ShowJobIcons
- type: ShowMindShieldIcons
Expand All @@ -10,7 +10,7 @@
- type: entity
id: ShowMedicalIcons
abstract: true
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: ShowHealthBars
damageContainers:
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Expand Up @@ -59,7 +59,7 @@
parent: ClothingHeadBase
id: ClothingHeadLightBase
name: base helmet with light
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
Expand Down Expand Up @@ -151,7 +151,7 @@
# No parent since we aren't actually an item.
id: ClothingHeadHardsuitBase
name: base hardsuit helmet
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: BreathMask
- type: Sprite
Expand Down Expand Up @@ -195,7 +195,7 @@
parent: ClothingHeadHardsuitBase
id: ClothingHeadHardsuitWithLightBase
name: base hardsuit helmet with light
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
Expand Down Expand Up @@ -247,7 +247,7 @@
id: ClothingHeadHatHoodWinterBase
name: base winter coat hood
description: A hood, made to keep your head warm.
noSpawn: true
categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: icon
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Expand Up @@ -138,7 +138,7 @@
- type: entity
parent: ClothingHeadHardsuitBase
id: ClothingHeadHelmetHardsuitMaxim
noSpawn: true
categories: [ HideSpawnMenu ]
name: salvager maxim helmet
description: A predication of decay washes over your mind.
components:
Expand Down
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