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Fix for undomanager crash when switching worlds. #565

Fix for undomanager crash when switching worlds.

Fix for undomanager crash when switching worlds. #565

Triggered via pull request August 3, 2024 03:16
Status Success
Total duration 2m 36s
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dotnet-desktop.yml

on: pull_request
Matrix: build
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10 warnings
build (Release): src/TEdit.Common/TEditColor.cs#L820
'TEditColor.PackedValue' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute
build (Release): src/TEdit.Common/TEditColor.cs#L992
'TEditColor.TEditColor(uint)' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute
build (Release): src/TEdit.Common/TEditColor.cs#L838
'TEditColor.TransparentBlack' is obsolete: 'Use Color.Transparent instead. In future versions this method can be removed.'
build (Release): src/TEdit.Common/Geometry/RectangleInt32.cs#L7
Field 'RectangleInt32.emptyRectangle' is never assigned to, and will always have its default value
build (Release): src/TEdit.Common/Geometry/RectangleFloat.cs#L7
Field 'RectangleFloat.emptyRectangle' is never assigned to, and will always have its default value
build (Release): src/TEdit.Common/TEditColor.cs#L820
'TEditColor.PackedValue' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute
build (Release): src/TEdit.Common/TEditColor.cs#L992
'TEditColor.TEditColor(uint)' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute
build (Release): src/TEdit.Common/TEditColor.cs#L838
'TEditColor.TransparentBlack' is obsolete: 'Use Color.Transparent instead. In future versions this method can be removed.'
build (Release): src/TEdit.Common/Exceptions/TEditFileFormatException.cs#L24
'Exception.Exception(SerializationInfo, StreamingContext)' is obsolete: 'This API supports obsolete formatter-based serialization. It should not be called or extended by application code.' (https://aka.ms/dotnet-warnings/SYSLIB0051)
build (Release): src/TEdit.Common/Geometry/RectangleInt32.cs#L7
Field 'RectangleInt32.emptyRectangle' is never assigned to, and will always have its default value