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OpenGL Renderer: Oops! Fix a compiling issue introduced in commit e2a…
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rogerman committed Jul 24, 2024
1 parent e2a25e2 commit d58c0e9
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions desmume/src/OGLRender.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -978,7 +978,7 @@ static Render3D* OpenGLRendererCreate()
strncpy(variantString, "OpenGL (auto)", sizeof(variantString));
break;

case OpenGLVariantID_ES_3_0:
case OpenGLVariantID_ES3_3_0:
strncpy(variantString, "OpenGL ES 3.0", sizeof(variantString));
break;

Expand Down Expand Up @@ -1020,7 +1020,7 @@ static Render3D* OpenGLRendererCreate()
}

// Create new OpenGL rendering object
if (VARIANTID == OpenGLVariantID_ES_3_0)
if (VARIANTID == OpenGLVariantID_ES3_3_0)
{
if ( (OGLLoadEntryPoints_ES_3_0_Func != NULL) && (OGLCreateRenderer_ES_3_0_Func != NULL) )
{
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