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Use glTFLib as a backend #26
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Doerge
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Jan 30, 2021
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Very nice PR!
I still need to test it, but here are some comments on the code to start with. Let me know what you think.
I opened a small PR against the Khronos repo to get it to work on OS X, but then I also got it working here. |
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Resolves #24
Resolves #18
This is a larger PR but most was copied/modified from the old RootModel/Buffer classes. glTFLib does a good job fixing validator errors and makes the saving easier. On the other hand writing out the data isn't as clean. The code path for the binary mode vs text is a bit messier. I tried not to break any of the old features with these changes. I made two helper classes to do the conversion for objects and materials. This should make maintaining those a bit easier.
I also did some changes for #22. You can have multiple binary chunks talked about here in the spec but it doesn't fix the alignment issue. I got around those errors by just using zero padding. This keeps everything 4 byte aligned and the validator from complaining. That same section in the spec says to do this.