Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

CFG: Rename allow_update_check to sys_update_check. #844

Merged
merged 1 commit into from
Oct 17, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions help_variables.json
Original file line number Diff line number Diff line change
Expand Up @@ -485,10 +485,10 @@
}
]
},
"allow_update_check": {
"sys_update_check": {
"default": "1",
"desc": "Checks if the the client is outdated. If a new version is found, this will be presented above the in-game menu. The version check performs a HTTP request to GitHub once per launch without introducing any application start delay. Any error querying the latest version assumes the current client is the latest.",
"group-id": "2",
"group-id": "48",
"type": "boolean",
"values": [
{
Expand Down
2 changes: 1 addition & 1 deletion src/version.c
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,7 @@ static qbool version_refreshing = false;
static SDL_mutex *version_mutex = NULL;

static void VersionCheck_OnConfigChange(cvar_t *var, char *string, qbool *cancel);
static cvar_t allow_update_check = {"allow_update_check", "1", CVAR_NONE, VersionCheck_OnConfigChange};
static cvar_t allow_update_check = {"sys_update_check", "1", CVAR_NONE, VersionCheck_OnConfigChange};

/*
=======================
Expand Down